Separated out instance from static properties in DiscoParty class.
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b1fc524725
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@ -22,11 +22,8 @@ import org.bukkit.scheduler.BukkitRunnable;
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import org.bukkit.util.Vector;
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import org.bukkit.util.Vector;
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public class DiscoParty {
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public class DiscoParty {
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private DiscoSheep parent;
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// Static properties
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private Player player;
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private ArrayList<Sheep> sheepList = new ArrayList<Sheep>();
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private ArrayList<Entity> guestList = new ArrayList<Entity>();
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static int defaultDuration = 300; // ticks for entire party
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static int defaultDuration = 300; // ticks for entire party
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static int defaultPeriod = 10; // ticks per state change
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static int defaultPeriod = 10; // ticks per state change
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static int defaultRadius = 5;
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static int defaultRadius = 5;
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@ -37,15 +34,8 @@ public class DiscoParty {
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static int maxRadius = 100;
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static int maxRadius = 100;
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static int minPeriod = 5; // 0.25 seconds
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static int minPeriod = 5; // 0.25 seconds
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static int maxPeriod = 40; // 2.0 seconds
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static int maxPeriod = 40; // 2.0 seconds
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private HashMap<String, Integer> guestNumbers = new HashMap<String, Integer>();
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private static HashMap<String, Integer> defaultGuestNumbers = new HashMap<String, Integer>();
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private static HashMap<String, Integer> defaultGuestNumbers = new HashMap<String, Integer>();
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private static HashMap<String, Integer> maxGuestNumbers = new HashMap<String, Integer>();
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private static HashMap<String, Integer> maxGuestNumbers = new HashMap<String, Integer>();
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private boolean doFireworks = false;
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private boolean doJump = true;
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private boolean doLightning = false;
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private int duration, period, radius, sheep;
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private int state = 0; // basically our own tick system
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private DiscoUpdater updater;
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private static final DyeColor[] discoColours = {
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private static final DyeColor[] discoColours = {
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DyeColor.RED,
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DyeColor.RED,
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DyeColor.ORANGE,
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DyeColor.ORANGE,
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@ -69,8 +59,21 @@ public class DiscoParty {
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1.667f,
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1.667f,
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2.0f
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2.0f
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};
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};
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private Random r=new Random();
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// Instance properties
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private Random r = new Random();
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private PartyEvents partyEvents;
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private PartyEvents partyEvents;
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private DiscoSheep parent;
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private Player player;
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private ArrayList<Sheep> sheepList = new ArrayList<Sheep>();
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private ArrayList<Entity> guestList = new ArrayList<Entity>();
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private HashMap<String, Integer> guestNumbers = new HashMap<String, Integer>();
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private boolean doFireworks = false;
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private boolean doJump = true;
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private boolean doLightning = false;
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private int duration, period, radius, sheep;
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private int state = 0; // basically our own tick system
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private DiscoUpdater updater;
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public DiscoParty(DiscoSheep parent, Player player) {
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public DiscoParty(DiscoSheep parent, Player player) {
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this(parent);
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this(parent);
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@ -188,7 +191,7 @@ public class DiscoParty {
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this.doFireworks = doFireworks;
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this.doFireworks = doFireworks;
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return this;
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return this;
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}
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}
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public DiscoParty setDoLightning(boolean doLightning) {
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public DiscoParty setDoLightning(boolean doLightning) {
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this.doLightning = doLightning;
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this.doLightning = doLightning;
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return this;
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return this;
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@ -391,7 +394,7 @@ public class DiscoParty {
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private float getPentatonicNote() {
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private float getPentatonicNote() {
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return DiscoParty.pentatonicNotes[r.nextInt(pentatonicNotes.length)];
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return DiscoParty.pentatonicNotes[r.nextInt(pentatonicNotes.length)];
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}
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}
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void playSounds() {
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void playSounds() {
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player.playSound(player.getLocation(), Sound.NOTE_BASS_DRUM, 0.75f, 1.0f);
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player.playSound(player.getLocation(), Sound.NOTE_BASS_DRUM, 0.75f, 1.0f);
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if (this.state % 2 == 0) {
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if (this.state % 2 == 0) {
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