implemented spawnSheep(Player, int)
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@ -1,6 +1,7 @@
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package gibstick.bukkit.DiscoSheep;
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package gibstick.bukkit.DiscoSheep;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.lang.Math;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.bukkit.entity.Sheep;
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import org.bukkit.entity.Sheep;
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import org.bukkit.Location;
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import org.bukkit.Location;
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@ -19,7 +20,7 @@ public final class DiscoSheep extends JavaPlugin {
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@Override
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@Override
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public void onDisable() {
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public void onDisable() {
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// Watashi Wa Kawaii, Ne?
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// Watashi Wa Kawaii, Ne?
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}
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}
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public void spawnSheep(World world, Location loc) {
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public void spawnSheep(World world, Location loc) {
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@ -32,14 +33,20 @@ public final class DiscoSheep extends JavaPlugin {
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// Spawn some number of sheep next to given player
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// Spawn some number of sheep next to given player
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public void spawnSheep(Player player, int num) {
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public void spawnSheep(Player player, int num) {
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Location loc;
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Location loc;
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World world = player.getWorld();
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for (int i = 0; i < num; i++) {
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for (int i = 0; i < num; i++) {
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loc = null;
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double x, y, z;
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}
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/// change
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// random x and z coordinates within a 5 block radius
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/// change
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// safe y-coordinate
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/// change
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x = -5 + (Math.random() * ((5 - (-5)) + 1)) + player.getLocation().getX();
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z = -5 + (Math.random() * ((5 - (-5)) + 1)) + player.getLocation().getZ();
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y = world.getHighestBlockYAt((int) x, (int) z);
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loc = new Location(world, x, y, z);
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spawnSheep(world, loc);
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}
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}
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}
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// Mark all sheep in the sheep array for removal
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// Mark all sheep in the sheep array for removal
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@ -56,6 +63,4 @@ public final class DiscoSheep extends JavaPlugin {
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//sheepArray.get(i) something something
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//sheepArray.get(i) something something
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}
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}
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}
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}
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}
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}
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