implemented spawnSheep(Player, int)

This commit is contained in:
Charlie Wang 2013-06-30 13:52:31 -04:00
parent 76c7cb706c
commit edef18aa4c

View File

@ -1,6 +1,7 @@
package gibstick.bukkit.DiscoSheep; package gibstick.bukkit.DiscoSheep;
import java.util.ArrayList; import java.util.ArrayList;
import java.lang.Math;
import org.bukkit.plugin.java.JavaPlugin; import org.bukkit.plugin.java.JavaPlugin;
import org.bukkit.entity.Sheep; import org.bukkit.entity.Sheep;
import org.bukkit.Location; import org.bukkit.Location;
@ -19,7 +20,7 @@ public final class DiscoSheep extends JavaPlugin {
@Override @Override
public void onDisable() { public void onDisable() {
// Watashi Wa Kawaii, Ne? // Watashi Wa Kawaii, Ne?
} }
public void spawnSheep(World world, Location loc) { public void spawnSheep(World world, Location loc) {
@ -28,20 +29,26 @@ public final class DiscoSheep extends JavaPlugin {
newSheep.setHealth(10000); newSheep.setHealth(10000);
sheepArray.add(newSheep); sheepArray.add(newSheep);
} }
// Spawn some number of sheep next to given player // Spawn some number of sheep next to given player
public void spawnSheep(Player player, int num) { public void spawnSheep(Player player, int num) {
Location loc; Location loc;
World world = player.getWorld();
for (int i = 0; i < num; i++) { for (int i = 0; i < num; i++) {
loc = null; double x, y, z;
// random x and z coordinates within a 5 block radius
// safe y-coordinate
x = -5 + (Math.random() * ((5 - (-5)) + 1)) + player.getLocation().getX();
z = -5 + (Math.random() * ((5 - (-5)) + 1)) + player.getLocation().getZ();
y = world.getHighestBlockYAt((int) x, (int) z);
loc = new Location(world, x, y, z);
spawnSheep(world, loc);
} }
/// change
/// change
/// change
} }
// Mark all sheep in the sheep array for removal // Mark all sheep in the sheep array for removal
public void removeAllSheep() { public void removeAllSheep() {
for (int i = 0; i < sheepArray.size(); i++) { for (int i = 0; i < sheepArray.size(); i++) {
@ -49,13 +56,11 @@ public final class DiscoSheep extends JavaPlugin {
} }
sheepArray.clear(); sheepArray.clear();
} }
// Cycle colours of all sheep in the array // Cycle colours of all sheep in the array
public void cycleSheepColours() { public void cycleSheepColours() {
for (int i = 0; i < sheepArray.size(); i++) { for (int i = 0; i < sheepArray.size(); i++) {
//sheepArray.get(i) something something //sheepArray.get(i) something something
} }
} }
} }