Added missing javadoc
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@@ -18,6 +18,9 @@ import java.util.Objects;
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*/
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*/
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public class DummyPlayerInventory extends InventoryWrapper implements PlayerInventory {
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public class DummyPlayerInventory extends InventoryWrapper implements PlayerInventory {
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/**
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* Total number of item slots in the player inventory.
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*/
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public static final int PLAYER_INVENTORY_SIZE = 43; // 36 base inventory + 4 armor slots + 1 off hand + 2 hidden slots (body and saddle)
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public static final int PLAYER_INVENTORY_SIZE = 43; // 36 base inventory + 4 armor slots + 1 off hand + 2 hidden slots (body and saddle)
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private int heldItemSlot;
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private int heldItemSlot;
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@@ -116,18 +119,34 @@ public class DummyPlayerInventory extends InventoryWrapper implements PlayerInve
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setItem(36, boots);
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setItem(36, boots);
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}
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}
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/**
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* Gets the item stack in the SADDLE {@link EquipmentSlot}.
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* @return the SADDLE item stack.
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*/
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public ItemStack getSaddle() {
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public ItemStack getSaddle() {
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return getItem(42);
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return getItem(42);
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}
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}
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/**
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* Puts the provided item stack in the SADDLE {@link EquipmentSlot}.
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* @param saddle the item.
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*/
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public void setSaddle(@Nullable ItemStack saddle) {
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public void setSaddle(@Nullable ItemStack saddle) {
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setItem(42, saddle);
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setItem(42, saddle);
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}
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}
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/**
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* Gets the item stack in the BODY {@link EquipmentSlot}.
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* @return the BODY item stack.
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*/
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public ItemStack getBody() {
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public ItemStack getBody() {
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return getItem(41);
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return getItem(41);
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}
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}
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/**
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* Puts the provided item stack in the BODY {@link EquipmentSlot}.
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* @param body the item.
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*/
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public void setBody(@Nullable ItemStack body) {
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public void setBody(@Nullable ItemStack body) {
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setItem(41, body);
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setItem(41, body);
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}
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}
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