Added BedrockBambooCollisionFixer + minor fix in PerformanceAnalysisManager
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@@ -38,6 +38,12 @@
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<version>${project.version}</version>
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</dependency>
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<dependency>
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<groupId>fr.pandacube.lib</groupId>
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<artifactId>pandalib-paper</artifactId>
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<version>${project.version}</version>
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</dependency>
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<!-- Paper -->
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<dependency>
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<groupId>io.papermc.paper</groupId>
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@@ -0,0 +1,50 @@
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package fr.pandacube.lib.paper.reflect.util;
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import fr.pandacube.lib.paper.PandaLibPaper;
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import fr.pandacube.lib.paper.reflect.wrapper.minecraft.world.AABB;
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import fr.pandacube.lib.paper.reflect.wrapper.minecraft.world.block.BambooBlock;
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import fr.pandacube.lib.paper.reflect.wrapper.paper.AABBVoxelShape;
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import fr.pandacube.lib.util.Log;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.util.BoundingBox;
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// simplified version of https://github.com/Camotoy/BambooCollisionFix/tree/c7d7d5327791cbb416d106de0b9eb0bf2461acbd/src/main/java/net/camotoy/bamboocollisionfix
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// we remove the bamboo bounding box due to bedrock clients not having the same placement for bamboos
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public final class BedrockBambooCollisionFixer implements Listener {
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private final BoundingBox originalBambooBoundingBox = new BoundingBox(6.5D / 16D, 0.0D, 6.5D / 16.0D, 9.5D / 16.0D, 1D, 9.5D / 16.0D);
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public BedrockBambooCollisionFixer() {
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// Make the bamboo block have zero collision.
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try {
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BambooBlock.COLLISION_SHAPE(new AABBVoxelShape(new AABB(0.5, 0, 0.5, 0.5, 0, 0.5)));
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Log.info("Bamboo block collision box removed succesfully.");
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} catch (Exception e) {
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Log.severe("Unable to remove the collision box of the Bamboo block.", e);
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return;
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}
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Bukkit.getPluginManager().registerEvents(this, PandaLibPaper.getPlugin());
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}
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/**
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* Because the bamboo has an empty bounding box, it can be placed inside players... prevent that to the best of
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* our ability.
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*/
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@EventHandler
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public void onBlockPlace(BlockPlaceEvent event) {
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if (event.getBlockPlaced().getBlockData().getMaterial().equals(Material.BAMBOO)) {
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BoundingBox currentBambooBoundingBox = originalBambooBoundingBox.clone().shift(event.getBlockPlaced().getLocation());
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for (LivingEntity e : event.getBlock().getLocation().getNearbyLivingEntities(5)) {
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if (e.getBoundingBox().overlaps(currentBambooBoundingBox)) {
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// Don't place the bamboo as it intersects
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event.setBuild(false);
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break;
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}
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}
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}
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}
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}
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