Added new method in RandomUtil + Added AABBBlockGroup to ease manipulation of collection of AABBBlocks
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@@ -18,6 +18,10 @@ import fr.pandacube.lib.core.util.RandomUtil;
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public class AABBBlock implements Iterable<BlockVector> {
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public final Vector pos1, pos2;
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private final Vector center;
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private final long volume;
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public AABBBlock(Vector p1, Vector p2) {
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this(p1.getBlockX(), p1.getBlockY(), p1.getBlockZ(), p2.getBlockX(), p2.getBlockY(), p2.getBlockZ());
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@@ -36,12 +40,18 @@ public class AABBBlock implements Iterable<BlockVector> {
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* Prends les points extérieurs permettant de former un bouding box englobant
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* celui représenté par v1 et v2, et étant aligné au quadrillage des blocs.
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*/
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pos1 = new Vector(Math.min(p1x, p2x),
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Math.min(p1y, p2y),
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Math.min(p1z, p2z));
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pos2 = new Vector(Math.max(p1x, p2x) + 1,
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Math.max(p1y, p2y) + 1,
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Math.max(p1z, p2z) + 1);
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int p1x_ = Math.min(p1x, p2x);
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int p1y_ = Math.min(p1y, p2y);
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int p1z_ = Math.min(p1z, p2z);
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int p2x_ = Math.max(p1x, p2x) + 1;
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int p2y_ = Math.max(p1y, p2y) + 1;
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int p2z_ = Math.max(p1z, p2z) + 1;
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pos1 = new Vector(p1x_, p1y_, p1z_);
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pos2 = new Vector(p2x_, p2y_, p2z_);
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center = new Vector((p1x_ + p2x_) / 2d, (p1y_ + p2y_) / 2d, (p1z_ + p2z_) / 2d);
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volume = Math.abs(p2x_ - p1x_) * Math.abs(p2x_ - p1x_) * Math.abs(p2x_ - p1x_);
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}
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@@ -56,7 +66,11 @@ public class AABBBlock implements Iterable<BlockVector> {
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}
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public Vector getCenter() {
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return pos1.clone().add(pos2).multiply(0.5);
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return center.clone();
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}
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public long getVolume() {
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return volume;
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}
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public BoundingBox asBukkitBoundingBox() {
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@@ -0,0 +1,62 @@
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package fr.pandacube.lib.paper.util;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.Iterator;
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import java.util.List;
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import org.bukkit.Location;
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import org.bukkit.entity.Entity;
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import org.bukkit.util.BlockVector;
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import org.bukkit.util.Vector;
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import fr.pandacube.lib.core.util.IteratorIterator;
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import fr.pandacube.lib.core.util.RandomUtil;
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public class AABBBlockGroup implements Iterable<BlockVector> {
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public final List<AABBBlock> aabbBlocks;
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public AABBBlockGroup(Collection<AABBBlock> in) {
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aabbBlocks = Collections.unmodifiableList(new ArrayList<>(in));
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}
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public AABBBlockGroup(AABBBlock... in) {
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aabbBlocks = Collections.unmodifiableList(Arrays.asList(in));
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}
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public boolean isInside(Vector v) {
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for (AABBBlock b : aabbBlocks)
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if (b.isInside(v))
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return true;
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return false;
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}
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public boolean isInside(Location l) {
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return isInside(l.toVector());
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}
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public boolean isInside(Entity p) {
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return isInside(p.getLocation());
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}
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public Vector getRandomPosition() {
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double[] freq = aabbBlocks.stream().mapToDouble(b -> b.getVolume()).toArray();
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int i = RandomUtil.randomIndexOfFrequencies(freq);
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return aabbBlocks.get(i).getRandomPosition();
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}
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public long getVolume() {
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long v = 0;
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for (AABBBlock b : aabbBlocks)
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v += b.getVolume();
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return v;
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}
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@Override
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public Iterator<BlockVector> iterator() {
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return IteratorIterator.ofCollectionOfIterator(aabbBlocks.stream().map(b -> b.iterator()).toList());
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}
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}
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