sendChatMessage() for online players
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@ -72,18 +72,31 @@ public interface AbstractOnlinePlayer extends AbstractOffPlayer {
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*/
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*/
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/**
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/**
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* Display the provided message in the player’s chat, if the chat is activated.
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* Display the provided message in the player’s chat, if SYSTEM messages are activated.
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* @param message the message to display.
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* @param message the message to display.
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*/
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*/
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void sendMessage(Component message);
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void sendMessage(Component message);
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/**
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/**
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* Display the provided message in the player’s chat, if the chat is activated.
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* Display the provided message in the player’s chat, if SYSTEM messages are activated.
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* @param message the message to display.
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* @param message the message to display.
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*/
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*/
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default void sendMessage(ComponentLike message) {
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default void sendMessage(ComponentLike message) {
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sendMessage(message.asComponent());
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sendMessage(message.asComponent());
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}
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}
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/**
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* Display the provided message in the player’s chat, if CHAT messages are activated on the client.
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* <p>
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* This method differs from {@link #sendMessage(ComponentLike)} with the fact that this method sends the message
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* only if {@link #canChat()} returns true.
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* The message sent to the client is still a SYSTEM messge, due to CHAT messages required to be signed.
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* @param message the message to display as CHAT message.
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*/
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default void sendChatMessage(ComponentLike message) {
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if (canChat())
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sendMessage(message.asComponent());
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}
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/**
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/**
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* Display the provided message in the player’s chat, if the chat is activated, prepended with the server prefix.
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* Display the provided message in the player’s chat, if the chat is activated, prepended with the server prefix.
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