From 9a140984cad5698be24ec36b5336fd2985e58eba Mon Sep 17 00:00:00 2001 From: Marc Baloup Date: Tue, 27 Dec 2022 18:35:14 +0100 Subject: [PATCH] Adjust GeometryUtil values --- .../fr/pandacube/lib/paper/util/GeometryUtil.java | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/pandalib-paper/src/main/java/fr/pandacube/lib/paper/util/GeometryUtil.java b/pandalib-paper/src/main/java/fr/pandacube/lib/paper/util/GeometryUtil.java index 8e8286e..065031d 100644 --- a/pandalib-paper/src/main/java/fr/pandacube/lib/paper/util/GeometryUtil.java +++ b/pandalib-paper/src/main/java/fr/pandacube/lib/paper/util/GeometryUtil.java @@ -35,11 +35,11 @@ public class GeometryUtil { * from the ground where the player is standing on, to the above of the first layer of the head skin. * It doesn't correspond to the player hitbox height.
*
- * 1.88 is an approximated value, estimated by ingame tests. + * The value is provided in Minecraft Wiki. */ - public static final double PLAYER_SKIN_HEIGHT = 1.88; + public static final double PLAYER_SKIN_HEIGHT = 1.85; /** - * Value provided by Craftbukkit's {@code CraftPlayer#getEyeHeight(boolean)} source code + * Value provided by net.minecraft.world.entity.player.Player#getStandingEyeHeight */ public static final double PLAYER_EYE_HEIGHT = 1.62; /** @@ -50,11 +50,11 @@ public class GeometryUtil { * The current value is the height of the player's hitbox when sneaking. Even if this * is close to the real value (tested in game), this is not the exact value. */ - public static final double PLAYER_SKIN_HEIGHT_SNEAK = 1.65; + public static final double PLAYER_SKIN_HEIGHT_SNEAK = 1.50; /** - * Value provided by Craftbukkit's {@code CraftPlayer#getEyeHeight(boolean)} source code + * Value provided by net.minecraft.world.entity.player.Player#getStandingEyeHeight */ - public static final double PLAYER_EYE_HEIGHT_SNEAK = 1.54; + public static final double PLAYER_EYE_HEIGHT_SNEAK = 1.27; public static final double PLAYER_SKIN_PIXEL_SIZE = PLAYER_SKIN_HEIGHT / 32; public static final double PLAYER_HEAD_ROTATION_HEIGHT = PLAYER_SKIN_PIXEL_SIZE * 24; public static final double PLAYER_HEAD_ROTATION_HEIGHT_SNEAK = PLAYER_HEAD_ROTATION_HEIGHT - (PLAYER_SKIN_HEIGHT - PLAYER_SKIN_HEIGHT_SNEAK);