Added IOffPlayer#getPlayerStatus() + added warning color in Chat class
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@ -103,6 +103,7 @@ public abstract sealed class Chat extends ChatStatic implements HoverEventSource
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public Chat thenText(Object plainText) { return then(text(plainText)); }
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public Chat thenInfo(Object plainText) { return then(infoText(plainText)); }
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public Chat thenWarning(Object plainText) { return then(warningText(plainText)); }
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public Chat thenSuccess(Object plainText) { return then(successText(plainText)); }
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public Chat thenFailure(Object plainText) { return then(failureText(plainText)); }
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public Chat thenData(Object plainText) { return then(dataText(plainText)); }
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@ -242,6 +243,7 @@ public abstract sealed class Chat extends ChatStatic implements HoverEventSource
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public FormatableChat successColor() { return color(config.successColor); }
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public FormatableChat failureColor() { return color(config.failureColor); }
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public FormatableChat infoColor() { return color(config.infoColor); }
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public FormatableChat warningColor() { return color(config.warningColor); }
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public FormatableChat dataColor() { return color(config.dataColor); }
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public FormatableChat decorationColor() { return color(config.decorationColor); }
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public FormatableChat urlColor() { return color(config.urlColor); }
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@ -450,6 +452,7 @@ public abstract sealed class Chat extends ChatStatic implements HoverEventSource
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public TextColor successColor = NamedTextColor.GREEN;
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public TextColor failureColor = NamedTextColor.RED;
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public TextColor infoColor = NamedTextColor.GOLD;
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public TextColor warningColor = NamedTextColor.GOLD;
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public TextColor dataColor = NamedTextColor.GRAY;
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public TextColor urlColor = NamedTextColor.GREEN;
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public TextColor commandColor = NamedTextColor.GRAY;
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@ -61,6 +61,10 @@ public abstract class ChatStatic {
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return text(plainText).infoColor();
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}
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public static FormatableChat warningText(Object plainText) {
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return text(plainText).warningColor();
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}
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public static FormatableChat dataText(Object plainText) {
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return text(plainText).dataColor();
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}
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@ -1,10 +1,16 @@
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package fr.pandacube.lib.core.players;
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import static fr.pandacube.lib.core.chat.ChatStatic.dataText;
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import static fr.pandacube.lib.core.chat.ChatStatic.successText;
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import static fr.pandacube.lib.core.chat.ChatStatic.text;
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import static fr.pandacube.lib.core.chat.ChatStatic.warningText;
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import java.util.Calendar;
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import java.util.OptionalLong;
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import java.util.UUID;
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import java.util.stream.LongStream;
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import fr.pandacube.lib.core.chat.Chat;
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import fr.pandacube.lib.core.chat.ChatColorUtil;
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import fr.pandacube.lib.core.db.DBException;
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import fr.pandacube.lib.core.permissions.PermPlayer;
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@ -13,6 +19,9 @@ import fr.pandacube.lib.core.util.Log;
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public interface IOffPlayer {
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/** From how long the last web activity should be before considering the user offline (in ms)? */
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public static final long TIMEOUT_WEB_SESSION = 10000; // msec
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@ -64,6 +73,59 @@ public interface IOffPlayer {
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/**
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* Provides informations of the online status of the player:
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* online in game, online on the website, or offline.
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* If the player is online in game, it provides the current server they are
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* connected.
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*/
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public default PlayerStatusOnServer getPlayerStatus() {
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IOnlinePlayer op = getOnlineInstance();
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if (op != null && !op.isVanished())
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return new PlayerStatusOnServer(PlayerStatusOnServer.PlayerStatus.ONLINE_IG, op.getServerName());
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try {
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SQLPlayer webSession = getDbPlayer();
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if (webSession != null) {
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long lastWebActivity = webSession.get(SQLPlayer.lastWebActivity);
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if (System.currentTimeMillis() - lastWebActivity < TIMEOUT_WEB_SESSION)
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return new PlayerStatusOnServer(PlayerStatusOnServer.PlayerStatus.ONLINE_WEB, null);
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}
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} catch (Exception e) {
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Log.severe(e);
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}
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return new PlayerStatusOnServer(PlayerStatusOnServer.PlayerStatus.OFFLINE, null);
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}
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public record PlayerStatusOnServer(PlayerStatus status, String server) {
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public Chat toComponent() {
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if (status == PlayerStatus.ONLINE_IG)
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return successText("En ligne, " + server);
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if (status == PlayerStatus.ONLINE_WEB)
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return warningText("En ligne, web");
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if (status == PlayerStatus.OFFLINE)
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return dataText("Hors ligne");
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return text("N/A");
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}
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public enum PlayerStatus {
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ONLINE_IG, ONLINE_WEB, OFFLINE
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}
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}
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/*
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* Floodgate related stuff
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*/
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