Uniformization of how permission check is handled between pandalib-(.*-)players, Paper/Bungee and pandalib-permissions.
When an *OnlinePlayer class ask for permission, it always ask for Paper/Bungee API. The pandalib-permissions system will be called by Paper/Bungee only if it used and integrated into Paper/Bungee using the appropriate modules. This commit reduces inter-dependencies between pandalib-(.*-)permissions modules and pandalib-(.*-)players (except pandalib-players-permissible that has to depends on pandalib-permissions)
This commit is contained in:
@@ -0,0 +1,70 @@
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package fr.pandacube.lib.players.standalone;
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import java.util.UUID;
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public interface StandaloneOffPlayer {
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/*
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* General data and state
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*/
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/**
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* Return the ID of the minecraft account.
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*
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* @return the id of the player
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*/
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UUID getUniqueId();
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/**
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* @return the last known player name of this player, or null if this player never joined the network.
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*/
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String getName();
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/**
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* Indicate if this player is connected to the current node (server or proxy, depending on interface implementation)
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* @return wether the player is online or not
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*/
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boolean isOnline();
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/*
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* Related class instances
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*/
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/**
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* Return the online instance of this player, if any exists.
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* May return itself if the current instance already represent an online player.
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*/
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StandaloneOnlinePlayer getOnlineInstance();
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/*
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* Display name
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*/
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/**
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* Returns the name of the player (if any), with eventual prefix and suffix depending on permission groups
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* (and team for bukkit implementation)
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* @return the display name of the player
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*/
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String getDisplayName();
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}
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@@ -0,0 +1,256 @@
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package fr.pandacube.lib.players.standalone;
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import fr.pandacube.lib.chat.ChatStatic;
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import net.kyori.adventure.identity.Identified;
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import net.kyori.adventure.identity.Identity;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.ComponentLike;
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import java.util.Locale;
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import java.util.UUID;
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public interface StandaloneOnlinePlayer extends StandaloneOffPlayer {
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/*
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* General data and state
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*/
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/**
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* @return The current name of this player
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* @apiNote The implementation is expected to call the environment API
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* (Bukkit/Bungee) to get the name of the player.
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*/
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String getServerName();
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String getWorldName();
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/*
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* Permissions and groups
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*/
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/**
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* Tells if this online player has the specified permission.
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* @implSpec Implementation of this method should call the permission system of their environment (paper/bungee),
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* so this method will work independently of the usage of the 'pandalib-permissions' module.
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*/
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boolean hasPermission(String permission);
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/*
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* Sending packet and stuff to player
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*/
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/**
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* Display the provided message in the player’s chat, if
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* the chat is activated.
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* @param message the message to display.
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*/
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void sendMessage(Component message);
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/**
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* Display the provided message in the player’s chat, if
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* the chat is activated.
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* @param message the message to display.
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*/
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default void sendMessage(ComponentLike message) {
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sendMessage(message.asComponent());
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}
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/**
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* Display the provided message in the player’s chat, if
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* they allows to display CHAT messages
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* @param message the message to display.
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* @param sender the player causing the send of this message. Client side filtering may occur.
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* May be null if we don’t want client filtering, but still consider the message as CHAT message.
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* @implNote implementation of this method should not filter the send of the message, based on
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* the sender. This parameter is only there to be transmitted to the client, so client side filtering can
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* be processed.
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*/
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void sendMessage(Component message, Identified sender);
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/**
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* Display the provided message in the player’s chat, if
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* they allows to display CHAT messages
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* @param message the message to display
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* @param sender the player causing the send of this message. Client side filtering may occur.
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* May be null if we don’t want client filtering, but still consider the message as CHAT message.
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* @implNote implementation of this method should not filter the send of the message, based on
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* the sender. This parameter is only there to be transmitted to the client, so client side filtering can
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* be processed.
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*/
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default void sendMessage(ComponentLike message, UUID sender) {
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sendMessage(message.asComponent(), () -> sender == null ? Identity.nil() : Identity.identity(sender));
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}
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/**
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* Display the provided message in the player’s chat, if the chat is
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* activated, prepended with the server prefix.
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* @param message the message to display
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*/
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default void sendPrefixedMessage(ComponentLike message) {
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sendMessage(ChatStatic.prefixedAndColored(message));
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}
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/**
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* Display a title in the middle of the screen.
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* @param title The big text
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* @param subtitle The less big text
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* @param fadeIn Fade in time in tick
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* @param stay Stay time in tick
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* @param fadeOut Fade out time in tick
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*/
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void sendTitle(Component title, Component subtitle, int fadeIn, int stay, int fadeOut);
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/**
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* Display a title in the middle of the screen.
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* @param title The big text
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* @param subtitle The less big text
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* @param fadeIn Fade in time in tick
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* @param stay Stay time in tick
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* @param fadeOut Fade out time in tick
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*/
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default void sendTitle(ComponentLike title, ComponentLike subtitle, int fadeIn, int stay, int fadeOut) {
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sendTitle(title.asComponent(), subtitle.asComponent(), fadeIn, stay, fadeOut);
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}
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/**
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* Update the server brand field in the debug menu (F3) of the player
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* (third line in 1.15 debug screen). Supports ChatColor codes but no
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* line break.
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* @param brand the server brand to send to the client.
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*/
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void sendServerBrand(String brand);
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/*
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* Client options
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*/
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ClientOptions getClientOptions();
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interface ClientOptions {
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Locale getLocale();
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int getViewDistance();
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boolean hasChatColorEnabled();
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/**
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* Tells if the client is configured to completely hide the chat to the
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* player. When this is the case, nothing is displayed in the chat box,
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* and the player can’t send any message or command.
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* @implSpec if the value is unknown, it is assumed that the chat is
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* fully visible.
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*/
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boolean isChatHidden();
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/**
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* Tells if the client is configured to display the chat normally.
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* When this is the case, chat messages and system messages are
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* displayed in the chat box, and the player can send messages and
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* commands.
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* @implSpec if the value is unknown, it is assumed that the chat is
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* fully visible.
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*/
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boolean isChatFullyVisible();
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/**
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* Tells if the client is configured to only display system messages
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* in the chat.
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* When this is the case, chat messages are hidden but system messages
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* are visible in the chat box, and the player can only send commands.
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* @implSpec if the value is unknown, it is assumed that the chat is
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* fully visible.
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*/
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boolean isChatOnlyDisplayingSystemMessages();
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/**
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* Tells if the client has configured the main hand on the left.
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* @implSpec if the value is unknown, it is assumed that the main hand
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* is on the right.
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*/
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boolean isLeftHanded();
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/**
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* Tells if the client has configured the main hand on the right.
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* @implSpec if the value is unknown, it is assumed that the main hand
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* is on the right.
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*/
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boolean isRightHanded();
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/**
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* Tells if the client has enabled the filtering of texts on sign and book titles.
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* Always false as of MC 1.18.
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*/
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boolean isTextFilteringEnabled();
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/**
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* Tells if the client allows the server to list their player name in the
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* multiplayer menu.
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*/
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boolean allowsServerListing();
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boolean hasSkinCapeEnabled();
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boolean hasSkinJacketEnabled();
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boolean hasSkinLeftSleeveEnabled();
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boolean hasSkinRightSleeveEnabled();
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boolean hasSkinLeftPantsEnabled();
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boolean hasSkinRightPantsEnabled();
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boolean hasSkinHatsEnabled();
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}
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/**
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* Tells if the player can send chat messages or receive chat messages from
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* other players, according to their client configuration.
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* <br>
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* Chat messages represent public communication between players. By default,
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* it only include actual chat message. This method may be used in commands
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* like /me, /afk or the login/logout broadcasted messages
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*/
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default boolean canChat() {
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return getClientOptions().isChatFullyVisible();
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}
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}
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@@ -0,0 +1,216 @@
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package fr.pandacube.lib.players.standalone;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Objects;
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import java.util.UUID;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.TimeUnit;
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import com.google.common.cache.CacheBuilder;
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import com.google.common.cache.CacheLoader;
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import com.google.common.cache.LoadingCache;
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import com.google.common.util.concurrent.UncheckedExecutionException;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.ComponentLike;
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import fr.pandacube.lib.chat.ChatStatic;
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public abstract class StandalonePlayerManager<OP extends StandaloneOnlinePlayer, OF extends StandaloneOffPlayer> {
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private static StandalonePlayerManager<?, ?> instance;
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public static synchronized StandalonePlayerManager<?, ?> getInstance() {
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return instance;
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}
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private static synchronized void setInstance(StandalonePlayerManager<?, ?> newInstance) {
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if (instance != null) {
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throw new IllegalStateException("cannot have multiple instance of PlayerManager");
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}
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instance = newInstance;
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}
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private final Map<UUID, OP> onlinePlayers = Collections.synchronizedMap(new HashMap<>());
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private final LoadingCache<UUID, OF> offlinePlayers = CacheBuilder.newBuilder()
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.expireAfterWrite(10, TimeUnit.MINUTES)
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.build(CacheLoader.from(this::newOffPlayerInstance));
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public StandalonePlayerManager() {
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setInstance(this);
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}
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protected void addPlayer(OP p) {
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onlinePlayers.put(p.getUniqueId(), p);
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offlinePlayers.invalidate(p.getUniqueId());
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}
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protected OP removePlayer(UUID p) {
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return onlinePlayers.remove(p);
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}
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public OP get(UUID p) {
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return onlinePlayers.get(p);
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}
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public boolean isOnline(UUID p) {
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return onlinePlayers.containsKey(p);
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}
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public int getPlayerCount() {
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return onlinePlayers.size();
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}
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public List<OP> getAll() {
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return new ArrayList<>(onlinePlayers.values());
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}
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public OF getOffline(UUID p) {
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if (p == null)
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return null;
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OP online = get(p);
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if (online != null) {
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offlinePlayers.invalidate(p);
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@SuppressWarnings("unchecked")
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OF ret = (OF) online;
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return ret;
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}
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// if not online
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try {
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return offlinePlayers.get(p); // load and cache new instance if necessary
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} catch (ExecutionException e) {
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throw new UncheckedExecutionException(e.getCause());
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}
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}
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protected abstract OF newOffPlayerInstance(UUID p);
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protected abstract void sendMessageToConsole(Component message);
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public void broadcastMessage(ComponentLike message, boolean prefix, boolean console, String permission, UUID sourcePlayer) {
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Objects.requireNonNull(message, "message cannot be null");
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if (prefix)
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message = ChatStatic.prefixedAndColored(message.asComponent());
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for (StandaloneOnlinePlayer op : getAll()) {
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if (sourcePlayer != null)
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op.sendMessage(message, sourcePlayer); // CHAT message without UUID
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else
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op.sendMessage(message); // SYSTEM message
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}
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if (console)
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getInstance().sendMessageToConsole(message.asComponent());
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}
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/*
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* Message broadcasting
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*/
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// ComponentLike message
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// boolean prefix
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// boolean console = (permission == null)
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// UUID sourcePlayer = null
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/**
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* Broadcast a message to some or all players, and eventually to the console.
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*
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* @param message the message to send.
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* @param prefix if the server prefix will be prepended to the message.
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* @param console if the message must be displayed in the console.
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* @param sourcePlayer specifiy the eventual player that is the source of the message.
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* If null, the message will be sent as a SYSTEM chat message.
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* If not null, the message will be sent as a CHAT message, and will not be sent
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* to players ignoring the provided player (if implemented).
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*
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* @throws IllegalArgumentException if message is null.
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*/
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public static void broadcast(ComponentLike message, boolean prefix, boolean console, UUID sourcePlayer) {
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getInstance().broadcastMessage(message, prefix, console, null, sourcePlayer);
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}
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/**
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* Broadcast a message to some or all players, and eventually to the console.
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* <p>
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* This method assumes this message is not caused by a specific player. To specify the source player, use
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* {@link #broadcast(ComponentLike, boolean, boolean, UUID)}.
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*
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* @param message the message to send.
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* @param prefix if the server prefix will be prepended to the message.
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* @param console if the message must be displayed in the console.
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* @throws IllegalArgumentException if message is null.
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*/
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public static void broadcast(ComponentLike message, boolean prefix, boolean console) {
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broadcast(message, prefix, console, null);
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}
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/**
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* Broadcast a message to all players, and to the console.
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* <p>
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* This method sends the message to the console. To change this behaviour, use
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* {@link #broadcast(ComponentLike, boolean, boolean, UUID)}.
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*
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* @param message the message to send.
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* @param prefix if the server prefix will be prepended to the message.
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* @param sourcePlayer specifiy the eventual player that is the source of the message.
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* If null, the message will be sent as a SYSTEM chat message.
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* If not null, the message will be sent as a CHAT message, and will not be sent
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* to players ignoring the provided player (if implemented).
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* @throws IllegalArgumentException if message is null.
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*/
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public static void broadcast(ComponentLike message, boolean prefix, UUID sourcePlayer) {
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broadcast(message, prefix, true, sourcePlayer);
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}
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/**
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* Broadcast a message to all players, and to the console.
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* <p>
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* This method assumes this message is not caused by a specific player. To specify the source player, use
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* {@link #broadcast(ComponentLike, boolean, UUID)}.
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* <p>
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* This method sends the message to the console. To change this behaviour, use
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* {@link #broadcast(ComponentLike, boolean, boolean)}.
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*
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* @param message the message to send.
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* @param prefix if the server prefix will be prepended to the message.
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* @throws IllegalArgumentException if message is null.
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*/
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public static void broadcast(ComponentLike message, boolean prefix) {
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broadcast(message, prefix, true, null);
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}
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}
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Reference in New Issue
Block a user