Files
PandacraftUtils/src/net/mc_pandacraft/java/plugin/pandacraftutils/protocol/ParticleEffect.java
2014-11-22 17:18:10 +01:00

793 lines
29 KiB
Java

package net.mc_pandacraft.java.plugin.pandacraftutils.protocol;
import java.lang.reflect.Constructor;
import java.lang.reflect.Field;
import java.lang.reflect.Method;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Player;
/**
* <b>ParticleEffect Library</b>
* <p>
* This library was created by @DarkBlade12 based on content related to particles of @microgeek (names and packet parameters), it allows you to display all Minecraft particle effects on a Bukkit server
* <p>
* You are welcome to use it, modify it and redistribute it under the following conditions:
* <ul>
* <li>Don't claim this class as your own
* <li>Don't remove this disclaimer
* </ul>
* <p>
* <i>It would be nice if you provide credit to me if you use this class in a published project</i>
*
* @author DarkBlade12
* @version 1.5
*/
public enum ParticleEffect {
/**
* A particle effect which is displayed by exploding tnt and creepers:
* <ul>
* <li>It looks like a crowd of gray balls which are fading away
* <li>The speed value has no influence on this particle effect
* </ul>
*/
HUGE_EXPLOSION("hugeexplosion"),
/**
* A particle effect which is displayed by exploding ghast fireballs and wither skulls:
* <ul>
* <li>It looks like a gray ball which is fading away
* <li>The speed value slightly influences the size of this particle effect
* </ul>
*/
LARGE_EXPLODE("largeexplode"),
/**
* A particle effect which is displayed by launching fireworks:
* <ul>
* <li>It looks like a white star which is sparkling
* <li>The speed value influences the velocity at which the particle flies off
* </ul>
*/
FIREWORKS_SPARK("fireworksSpark"),
/**
* A particle effect which is displayed by swimming entities and arrows in water:
* <ul>
* <li>It looks like a bubble
* <li>The speed value influences the velocity at which the particle flies off
* </ul>
*/
BUBBLE("bubble", true),
/**
* A particle effect which is displayed by water:
* <ul>
* <li>It looks like a tiny blue square
* <li>The speed value has no influence on this particle effect
* </ul>
*/
SUSPEND("suspend", true),
/**
* A particle effect which is displayed by air when close to bedrock and the in the void:
* <ul>
* <li>It looks like a tiny gray square
* <li>The speed value has no influence on this particle effect
* </ul>
*/
DEPTH_SUSPEND("depthSuspend"),
/**
* A particle effect which is displayed by mycelium:
* <ul>
* <li>It looks like a tiny gray square
* <li>The speed value has no influence on this particle effect
* </ul>
*/
TOWN_AURA("townaura"),
/**
* A particle effect which is displayed when landing a critical hit and by arrows:
* <ul>
* <li>It looks like a light brown cross
* <li>The speed value influences the velocity at which the particle flies off
* </ul>
*/
CRIT("crit"),
/**
* A particle effect which is displayed when landing a hit with an enchanted weapon:
* <ul>
* <li>It looks like a cyan star
* <li>The speed value influences the velocity at which the particle flies off
* </ul>
*/
MAGIC_CRIT("magicCrit"),
/**
* A particle effect which is displayed by primed tnt, torches, droppers, dispensers, end portals, brewing stands and monster spawners:
* <ul>
* <li>It looks like a little gray cloud
* <li>The speed value influences the velocity at which the particle flies off
* </ul>
*/
SMOKE("smoke"),
/**
* A particle effect which is displayed by entities with active potion effects:
* <ul>
* <li>It looks like a colored swirl
* <li>The speed value causes the particle to be colored black when set to 0
* </ul>
*/
MOB_SPELL("mobSpell"),
/**
* A particle effect which is displayed by entities with active potion effects applied through a beacon:
* <ul>
* <li>It looks like a transparent colored swirl
* <li>The speed value causes the particle to be always colored black when set to 0
* </ul>
*/
MOB_SPELL_AMBIENT("mobSpellAmbient"),
/**
* A particle effect which is displayed when splash potions or bottles o' enchanting hit something:
* <ul>
* <li>It looks like a white swirl
* <li>The speed value causes the particle to only move upwards when set to 0
* </ul>
*/
SPELL("spell"),
/**
* A particle effect which is displayed when instant splash potions hit something:
* <ul>
* <li>It looks like a white cross
* <li>The speed value causes the particle to only move upwards when set to 0
* </ul>
*/
INSTANT_SPELL("instantSpell"),
/**
* A particle effect which is displayed by witches:
* <ul>
* <li>It looks like a purple cross
* <li>The speed value causes the particle to only move upwards when set to 0
* </ul>
*/
WITCH_MAGIC("witchMagic"),
/**
* A particle effect which is displayed by note blocks:
* <ul>
* <li>It looks like a colored note
* <li>The speed value causes the particle to be colored green when set to 0
* </ul>
*/
NOTE("note"),
/**
* A particle effect which is displayed by nether portals, endermen, ender pearls, eyes of ender, ender chests and dragon eggs:
* <ul>
* <li>It looks like a purple cloud
* <li>The speed value influences the spread of this particle effect
* </ul>
*/
PORTAL("portal"),
/**
* A particle effect which is displayed by enchantment tables which are nearby bookshelves:
* <ul>
* <li>It looks like a cryptic white letter
* <li>The speed value influences the spread of this particle effect
* </ul>
*/
ENCHANTMENT_TABLE("enchantmenttable"),
/**
* A particle effect which is displayed by exploding tnt and creepers:
* <ul>
* <li>It looks like a white cloud
* <li>The speed value influences the velocity at which the particle flies off
* </ul>
*/
EXPLODE("explode"),
/**
* A particle effect which is displayed by torches, active furnaces, magma cubes and monster spawners:
* <ul>
* <li>It looks like a tiny flame
* <li>The speed value influences the velocity at which the particle flies off
* </ul>
*/
FLAME("flame"),
/**
* A particle effect which is displayed by lava:
* <ul>
* <li>It looks like a spark
* <li>The speed value has no influence on this particle effect
* </ul>
*/
LAVA("lava"),
/**
* A particle effect which is currently unused:
* <ul>
* <li>It looks like a transparent gray square
* <li>The speed value has no influence on this particle effect
* </ul>
*/
FOOTSTEP("footstep"),
/**
* A particle effect which is displayed by swimming entities, rain dropping on the ground and shaking wolves:
* <ul>
* <li>It looks like a blue drop
* <li>The speed value has no influence on this particle effect
* </ul>
*/
SPLASH("splash"),
/**
* A particle effect which is displayed on water when fishing:
* <ul>
* <li>It looks like a blue droplet
* <li>The speed value influences the velocity at which the particle flies off
* </ul>
*/
WAKE("wake"),
/**
* A particle effect which is displayed by fire, minecarts with furnace and blazes:
* <ul>
* <li>It looks like a large gray cloud
* <li>The speed value influences the velocity at which the particle flies off
* </ul>
*/
LARGE_SMOKE("largesmoke"),
/**
* A particle effect which is displayed when a mob dies:
* <ul>
* <li>It looks like a large white cloud
* <li>The speed value influences the velocity at which the particle flies off
* </ul>
*/
CLOUD("cloud"),
/**
* A particle effect which is displayed by redstone ore, powered redstone, redstone torches and redstone repeaters:
* <ul>
* <li>It looks like a tiny colored cloud
* <li>The speed value causes the particle to be colored red when set to 0
* </ul>
*/
RED_DUST("reddust"),
/**
* A particle effect which is displayed when snowballs or eggs hit something:
* <ul>
* <li>It looks like a tiny part of the snowball icon
* <li>The speed value has no influence on this particle effect
* </ul>
*/
SNOWBALL_POOF("snowballpoof"),
/**
* A particle effect which is displayed by blocks beneath a water source:
* <ul>
* <li>It looks like a blue drip
* <li>The speed value has no influence on this particle effect
* </ul>
*/
DRIP_WATER("dripWater"),
/**
* A particle effect which is displayed by blocks beneath a lava source:
* <ul>
* <li>It looks like an orange drip
* <li>The speed value has no influence on this particle effect
* </ul>
*/
DRIP_LAVA("dripLava"),
/**
* A particle effect which is currently unused:
* <ul>
* <li>It looks like a tiny white cloud
* <li>The speed value influences the velocity at which the particle flies off
* </ul>
*/
SNOW_SHOVEL("snowshovel"),
/**
* A particle effect which is displayed by slimes:
* <ul>
* <li>It looks like a tiny part of the slimeball icon
* <li>The speed value has no influence on this particle effect
* </ul>
*/
SLIME("slime"),
/**
* A particle effect which is displayed when breeding and taming animals:
* <ul>
* <li>It looks like a red heart
* <li>The speed value has no influence on this particle effect
* </ul>
*/
HEART("heart"),
/**
* A particle effect which is displayed when attacking a villager in a village:
* <ul>
* <li>It looks like a cracked gray heart
* <li>The speed value has no influence on this particle effect
* </ul>
*/
ANGRY_VILLAGER("angryVillager"),
/**
* A particle effect which is displayed when using bone meal and trading with a villager in a village:
* <ul>
* <li>It looks like a green star
* <li>The speed value has no influence on this particle effect
* </ul>
*/
HAPPY_VILLAGER("happyVillager");
private static final Map<String, ParticleEffect> NAME_MAP = new HashMap<String, ParticleEffect>();
private final String name;
private final boolean requiresWater;
// Initialize map for quick name lookup
static {
for (ParticleEffect effect : values()) {
NAME_MAP.put(effect.name, effect);
}
}
/**
* Construct a new particle effect
*
* @param name Name of this particle effect
* @param requiresWater Indicates whether water is required for this particle effect to display properly
*/
private ParticleEffect(String name, boolean requiresWater) {
this.name = name;
this.requiresWater = requiresWater;
}
/**
* Construct a new particle effect with {@link #requiresWater} set to <code>false</code>
*
* @param name Name of this particle effect
* @see #ParticleEffect(String, boolean)
*/
private ParticleEffect(String name) {
this(name, false);
}
/**
* Returns the name of this particle effect
*
* @return The name
*/
public String getName() {
return name;
}
/**
* Determine if water is required for this particle effect to display properly
*
* @return Whether water is required or not
*/
public boolean getRequiresWater() {
return requiresWater;
}
/**
* Returns the particle effect with the given name
*
* @param name Name of the particle effect
* @return The particle effect
*/
public static ParticleEffect fromName(String name) {
for (Entry<String, ParticleEffect> entry : NAME_MAP.entrySet()) {
if (!entry.getKey().equalsIgnoreCase(name)) {
continue;
}
return entry.getValue();
}
return null;
}
/**
* Determine if water is at a certain location
*
* @param location Location to check
* @return Whether water is at this location or not
*/
private static boolean isWater(Location location) {
Material material = location.getBlock().getType();
return material == Material.WATER || material == Material.STATIONARY_WATER;
}
/**
* Determine if an id is a block id
*
* @param id Id to check
* @return Whether id is a block or not
*/
@SuppressWarnings("deprecation")
private static boolean isBlock(int id) {
Material material = Material.getMaterial(id);
return material != null && material.isBlock();
}
/**
* Displays a particle effect which is only visible for all players within a certain range in the world of @param center
*
* @param offsetX Maximum distance particles can fly away from the center on the x-axis
* @param offsetY Maximum distance particles can fly away from the center on the y-axis
* @param offsetZ Maximum distance particles can fly away from the center on the z-axis
* @param speed Display speed of the particles
* @param amount Amount of particles
* @param center Center location of the effect
* @param range Range of the visibility (Maximum range for particles is usually 16, but it can differ for some types)
* @throws IllegalArgumentException If the particle effect requires water and none is at the center location
* @see ParticleEffectPacket
* @see ParticleEffectPacket#sendTo(Location, double)
*/
public void display(float offsetX, float offsetY, float offsetZ, float speed, int amount, Location center, double range) throws IllegalArgumentException {
if (requiresWater && !isWater(center)) {
throw new IllegalArgumentException("There is no water at the center location");
}
new ParticleEffectPacket(name, offsetX, offsetY, offsetZ, speed, amount).sendTo(center, range);
}
/**
* Displays a particle effect which is only visible for the specified players
*
* @param offsetX Maximum distance particles can fly away from the center on the x-axis
* @param offsetY Maximum distance particles can fly away from the center on the y-axis
* @param offsetZ Maximum distance particles can fly away from the center on the z-axis
* @param speed Display speed of the particles
* @param amount Amount of particles
* @param center Center location of the effect
* @param players Receivers of the effect
* @throws IllegalArgumentException If the particle effect requires water and none is at the center location
* @see ParticleEffectPacket
* @see ParticleEffectPacket#sendTo(Location, List)
*/
public void display(float offsetX, float offsetY, float offsetZ, float speed, int amount, Location center, List<Player> players) throws IllegalArgumentException {
if (requiresWater && !isWater(center)) {
throw new IllegalArgumentException("There is no water at the center location");
}
new ParticleEffectPacket(name, offsetX, offsetY, offsetZ, speed, amount).sendTo(center, players);
}
/**
* Displays an icon crack (item break) particle effect which is only visible for all players within a certain range in the world of @param center
*
* @param id Id of the icon
* @param data Data value
* @param offsetX Maximum distance particles can fly away from the center on the x-axis
* @param offsetY Maximum distance particles can fly away from the center on the y-axis
* @param offsetZ Maximum distance particles can fly away from the center on the z-axis
* @param speed Display speed of the particles
* @param amount Amount of particles
* @param center Center location of the effect
* @param range Range of the visibility (Maximum range for particles is usually 16, but it can differ for some types)
* @see ParticleEffectPacket
* @see ParticleEffectPacket#sendTo(Location, double)
*/
public static void displayIconCrack(int id, byte data, float offsetX, float offsetY, float offsetZ, float speed, int amount, Location center, double range) {
new ParticleEffectPacket("iconcrack_" + id + "_" + data, offsetX, offsetY, offsetZ, speed, amount).sendTo(center, range);
}
/**
* Displays an icon crack (item break) particle effect which is only visible for the specified players
*
* @param id Id of the icon
* @param data Data value
* @param offsetX Maximum distance particles can fly away from the center on the x-axis
* @param offsetY Maximum distance particles can fly away from the center on the y-axis
* @param offsetZ Maximum distance particles can fly away from the center on the z-axis
* @param speed Display speed of the particles
* @param amount Amount of particles
* @param center Center location of the effect
* @param players Receivers of the effect
* @see ParticleEffectPacket
* @see ParticleEffectPacket#sendTo(Location, List)
*/
public static void displayIconCrack(int id, byte data, float offsetX, float offsetY, float offsetZ, float speed, int amount, Location center, List<Player> players) {
new ParticleEffectPacket("iconcrack_" + id + "_" + data, offsetX, offsetY, offsetZ, speed, amount).sendTo(center, players);
}
/**
* Displays a block crack (block break) particle effect which is only visible for all players within a certain range in the world of @param center
*
* @param id Id of the block
* @param data Data value
* @param offsetX Maximum distance particles can fly away from the center on the x-axis
* @param offsetY Maximum distance particles can fly away from the center on the y-axis
* @param offsetZ Maximum distance particles can fly away from the center on the z-axis
* @param amount Amount of particles
* @param center Center location of the effect
* @param range Range of the visibility (Maximum range for particles is usually 16, but it can differ for some types)
* @throws IllegalArgumentException If the specified id is not a block id
* @see ParticleEffectPacket
* @see ParticleEffectPacket#sendTo(Location, double)
*/
public static void displayBlockCrack(int id, byte data, float offsetX, float offsetY, float offsetZ, int amount, Location center, double range) throws IllegalArgumentException {
if (!isBlock(id)) {
throw new IllegalArgumentException("Invalid block id");
}
new ParticleEffectPacket("blockcrack_" + id + "_" + data, offsetX, offsetY, offsetZ, 0, amount).sendTo(center, range);
}
/**
* Displays a block crack (block break) particle effect which is only visible for the specified players
*
* @param id Id of the block
* @param data Data value
* @param offsetX Maximum distance particles can fly away from the center on the x-axis
* @param offsetY Maximum distance particles can fly away from the center on the y-axis
* @param offsetZ Maximum distance particles can fly away from the center on the z-axis
* @param amount Amount of particles
* @param center Center location of the effect
* @param players Receivers of the effect
* @throws IllegalArgumentException If the specified id is not a block id
* @see ParticleEffectPacket
* @see ParticleEffectPacket#sendTo(Location, List)
*/
public static void displayBlockCrack(int id, byte data, float offsetX, float offsetY, float offsetZ, int amount, Location center, List<Player> players) throws IllegalArgumentException {
if (!isBlock(id)) {
throw new IllegalArgumentException("Invalid block id");
}
new ParticleEffectPacket("blockcrack_" + id + "_" + data, offsetX, offsetY, offsetZ, 0, amount).sendTo(center, players);
}
/**
* Displays a block dust particle effect which is only visible for all players within a certain range in the world of @param center
*
* @param id Id of the block
* @param data Data value
* @param offsetX Maximum distance particles can fly away from the center on the x-axis
* @param offsetY Maximum distance particles can fly away from the center on the y-axis
* @param offsetZ Maximum distance particles can fly away from the center on the z-axis
* @param speed Display speed of the particles
* @param amount Amount of particles
* @param center Center location of the effect
* @param range Range of the visibility (Maximum range for particles is usually 16, but it can differ for some types)
* @throws IllegalArgumentException If the specified id is not a block id
* @see ParticleEffectPacket
* @see ParticleEffectPacket#sendTo(Location, double)
*/
public static void displayBlockDust(int id, byte data, float offsetX, float offsetY, float offsetZ, float speed, int amount, Location center, double range) throws IllegalArgumentException {
if (!isBlock(id)) {
throw new IllegalArgumentException("Invalid block id");
}
new ParticleEffectPacket("blockdust_" + id + "_" + data, offsetX, offsetY, offsetZ, speed, amount).sendTo(center, range);
}
/**
* Displays a block dust particle effect which is only visible for the specified players
*
* @param id Id of the block
* @param data Data value
* @param offsetX Maximum distance particles can fly away from the center on the x-axis
* @param offsetY Maximum distance particles can fly away from the center on the y-axis
* @param offsetZ Maximum distance particles can fly away from the center on the z-axis
* @param speed Display speed of the particles
* @param amount Amount of particles
* @param center Center location of the effect
* @param players Receivers of the effect
* @throws IllegalArgumentException If the specified id is not a block id
* @see ParticleEffectPacket
* @see ParticleEffectPacket#sendTo(Location, List)
*/
public static void displayBlockDust(int id, byte data, float offsetX, float offsetY, float offsetZ, float speed, int amount, Location center, List<Player> players) throws IllegalArgumentException {
if (!isBlock(id)) {
throw new IllegalArgumentException("Invalid block id");
}
new ParticleEffectPacket("blockdust_" + id + "_" + data, offsetX, offsetY, offsetZ, speed, amount).sendTo(center, players);
}
/**
* Represents a particle effect packet with all attributes which is used for sending packets to the players
* <p>
* This class is part of the <b>ParticleEffect Library</b> and follows the same usage conditions
*
* @author DarkBlade12
* @since 1.5
*/
public static final class ParticleEffectPacket {
private static Constructor<?> packetConstructor;
private static Method getHandle;
private static Field playerConnection;
private static Method sendPacket;
private static boolean initialized;
private final String name;
private final float offsetX;
private final float offsetY;
private final float offsetZ;
private final float speed;
private final int amount;
private Object packet;
/**
* Construct a new particle effect packet
*
* @param name Name of the effect
* @param offsetX Maximum distance particles can fly away from the center on the x-axis
* @param offsetY Maximum distance particles can fly away from the center on the y-axis
* @param offsetZ Maximum distance particles can fly away from the center on the z-axis
* @param speed Display speed of the particles
* @param amount Amount of particles
* @throws IllegalArgumentException If the speed is lower than 0 or the amount is lower than 1
* @see #initialize()
*/
public ParticleEffectPacket(String name, float offsetX, float offsetY, float offsetZ, float speed, int amount) throws IllegalArgumentException {
initialize();
if (speed < 0) {
throw new IllegalArgumentException("The speed is lower than 0");
}
if (amount < 1) {
throw new IllegalArgumentException("The amount is lower than 1");
}
this.name = name;
this.offsetX = offsetX;
this.offsetY = offsetY;
this.offsetZ = offsetZ;
this.speed = speed;
this.amount = amount;
}
/**
* Initializes {@link #packetConstructor}, {@link #getHandle}, {@link #playerConnection} and {@link #sendPacket} and sets {@link #initialized} to <code>true</code> if it succeeds
* <p>
* <b>Note:</b> These fields only have to be initialized once, so it will return if {@link #initialized} is already set to <code>true</code>
*
* @throws VersionIncompatibleException if accessed packets, fields or methods differ in your bukkit version
*/
public static void initialize() throws VersionIncompatibleException {
if (initialized) {
return;
}
try {
int version = Integer.parseInt(Character.toString(ReflectionUtils.PackageType.getServerVersion().charAt(3)));
Class<?> packetClass = ReflectionUtils.PackageType.MINECRAFT_SERVER.getClass(version < 7 ? "Packet63WorldParticles" : ReflectionUtils.PacketType.PLAY_OUT_WORLD_PARTICLES.getName());
packetConstructor = ReflectionUtils.getConstructor(packetClass);
getHandle = ReflectionUtils.getMethod("CraftPlayer", ReflectionUtils.PackageType.CRAFTBUKKIT_ENTITY, "getHandle");
playerConnection = ReflectionUtils.getField("EntityPlayer", ReflectionUtils.PackageType.MINECRAFT_SERVER, false, "playerConnection");
sendPacket = ReflectionUtils.getMethod(playerConnection.getType(), "sendPacket", ReflectionUtils.PackageType.MINECRAFT_SERVER.getClass("Packet"));
} catch (Exception exception) {
throw new VersionIncompatibleException("Your current bukkit version seems to be incompatible with this library", exception);
}
initialized = true;
}
/**
* Determine if {@link #packetConstructor}, {@link #getHandle}, {@link #playerConnection} and {@link #sendPacket} are initialized
*
* @return Whether these fields are initialized or not
* @see #initialize()
*/
public static boolean isInitialized() {
return initialized;
}
/**
* Sends the packet to a single player and caches it
*
* @param center Center location of the effect
* @param player Receiver of the packet
* @throws PacketInstantiationException if instantion fails due to an unknown error
* @throws PacketSendingException if sending fails due to an unknown error
*/
public void sendTo(Location center, Player player) throws PacketInstantiationException, PacketSendingException {
if (packet == null) {
try {
packet = packetConstructor.newInstance();
ReflectionUtils.setValue(packet, true, "a", name);
ReflectionUtils.setValue(packet, true, "b", (float) center.getX());
ReflectionUtils.setValue(packet, true, "c", (float) center.getY());
ReflectionUtils.setValue(packet, true, "d", (float) center.getZ());
ReflectionUtils.setValue(packet, true, "e", offsetX);
ReflectionUtils.setValue(packet, true, "f", offsetY);
ReflectionUtils.setValue(packet, true, "g", offsetZ);
ReflectionUtils.setValue(packet, true, "h", speed);
ReflectionUtils.setValue(packet, true, "i", amount);
} catch (Exception exception) {
throw new PacketInstantiationException("Packet instantiation failed", exception);
}
}
try {
sendPacket.invoke(playerConnection.get(getHandle.invoke(player)), packet);
} catch (Exception exception) {
throw new PacketSendingException("Failed to send the packet to player '" + player.getName() + "'", exception);
}
}
/**
* Sends the packet to all players in the list
*
* @param center Center location of the effect
* @param players Receivers of the packet
* @throws IllegalArgumentException If the player list is empty
* @see #sendTo(Location center, Player player)
*/
public void sendTo(Location center, List<Player> players) throws IllegalArgumentException {
if (players.isEmpty()) {
throw new IllegalArgumentException("The player list is empty");
}
for (Player player : players) {
sendTo(center, player);
}
}
/**
* Sends the packet to all players in a certain range
*
* @param center Center location of the effect
* @param range Range in which players will receive the packet (Maximum range for particles is usually 16, but it can differ for some types)
* @throws IllegalArgumentException If the range is lower than 1
* @see #sendTo(Location center, Player player)
*/
public void sendTo(Location center, double range) throws IllegalArgumentException {
if (range < 1) {
throw new IllegalArgumentException("The range is lower than 1");
}
String worldName = center.getWorld().getName();
double squared = range * range;
for (Player player : Bukkit.getOnlinePlayers()) {
if (!player.getWorld().getName().equals(worldName) || player.getLocation().distanceSquared(center) > squared) {
continue;
}
sendTo(center, player);
}
}
/**
* Represents a runtime exception that is thrown if a bukkit version is not compatible with this library
* <p>
* This class is part of the <b>ParticleEffect Library</b> and follows the same usage conditions
*
* @author DarkBlade12
* @since 1.5
*/
private static final class VersionIncompatibleException extends RuntimeException {
private static final long serialVersionUID = 3203085387160737484L;
/**
* Construct a new version incompatible exception
*
* @param message Message that will be logged
* @param cause Cause of the exception
*/
public VersionIncompatibleException(String message, Throwable cause) {
super(message, cause);
}
}
/**
* Represents a runtime exception that is thrown if packet instantiation fails
* <p>
* This class is part of the <b>ParticleEffect Library</b> and follows the same usage conditions
*
* @author DarkBlade12
* @since 1.4
*/
private static final class PacketInstantiationException extends RuntimeException {
private static final long serialVersionUID = 3203085387160737484L;
/**
* Construct a new packet instantiation exception
*
* @param message Message that will be logged
* @param cause Cause of the exception
*/
public PacketInstantiationException(String message, Throwable cause) {
super(message, cause);
}
}
/**
* Represents a runtime exception that is thrown if packet sending fails
* <p>
* This class is part of the <b>ParticleEffect Library</b> and follows the same usage conditions
*
* @author DarkBlade12
* @since 1.4
*/
private static final class PacketSendingException extends RuntimeException {
private static final long serialVersionUID = 3203085387160737484L;
/**
* Construct a new packet sending exception
*
* @param message Message that will be logged
* @param cause Cause of the exception
*/
public PacketSendingException(String message, Throwable cause) {
super(message, cause);
}
}
}
}