Add server switch event
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@ -0,0 +1,21 @@
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package net.md_5.bungee.api.event;
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import lombok.Data;
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import lombok.EqualsAndHashCode;
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import lombok.ToString;
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import net.md_5.bungee.api.connection.ProxiedPlayer;
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import net.md_5.bungee.api.plugin.Event;
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/**
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* Called when a player has changed servers.
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*/
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@Data
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@ToString(callSuper = false)
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@EqualsAndHashCode(callSuper = false)
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public class ServerSwitchEvent extends Event
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{
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/**
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* Player whom the server is for.
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*/
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private final ProxiedPlayer player;
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}
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@ -15,6 +15,7 @@ import net.md_5.bungee.api.ProxyServer;
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import net.md_5.bungee.api.config.ServerInfo;
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import net.md_5.bungee.api.event.ServerConnectedEvent;
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import net.md_5.bungee.api.event.ServerKickEvent;
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import net.md_5.bungee.api.event.ServerSwitchEvent;
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import net.md_5.bungee.api.scoreboard.Objective;
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import net.md_5.bungee.api.scoreboard.Scoreboard;
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import net.md_5.bungee.api.scoreboard.Team;
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@ -189,6 +190,8 @@ public class ServerConnector extends PacketHandler
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ch.getHandle().pipeline().get( HandlerBoss.class ).setHandler( new DownstreamBridge( bungee, user, server ) );
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}
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bungee.getPluginManager().callEvent( new ServerSwitchEvent( user ) );
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thisState = State.FINISHED;
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throw new CancelSendSignal();
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