add fallback_server so we can still have a different default server on first join
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@ -32,6 +32,10 @@ public class ListenerInfo
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* Name of the server which users will be taken to by default.
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*/
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private final String defaultServer;
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/**
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* Name of the server which users will be taken when current server goes down.
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*/
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private final String fallbackServer;
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/**
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* Whether reconnect locations will be used, or else the user is simply
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* transferred to the default server on connect.
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@ -164,7 +164,7 @@ public class ServerConnector extends PacketHandler
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@Override
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public void handle(PacketFFKick kick) throws Exception
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{
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ServerInfo def = bungee.getServerInfo( user.getPendingConnection().getListener().getDefaultServer() );
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ServerInfo def = bungee.getServerInfo( user.getPendingConnection().getListener().getFallbackServer() );
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if ( target == def )
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{
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def = null;
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@ -148,10 +148,10 @@ public final class UserConnection implements ProxiedPlayer
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if ( !future.isSuccess() )
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{
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future.channel().close();
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ServerInfo def = ProxyServer.getInstance().getServers().get( getPendingConnection().getListener().getDefaultServer() );
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ServerInfo def = ProxyServer.getInstance().getServers().get( getPendingConnection().getListener().getFallbackServer() );
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if ( retry & target != def && ( getServer() == null || def != getServer().getInfo() ) )
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{
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sendMessage( ChatColor.RED + "Could not connect to target server, you have been moved to the default server" );
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sendMessage( ChatColor.RED + "Could not connect to target server, you have been moved to the lobby server" );
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connect( def, false );
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} else
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{
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@ -181,6 +181,7 @@ public class YamlConfig implements ConfigurationAdapter
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int maxPlayers = get( "max_players", 1, val );
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String defaultServer = get( "default_server", "lobby", val );
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String fallbackServer = get( "fallback_server", defaultServer, val );
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boolean forceDefault = get( "force_default_server", false, val );
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String host = get( "host", "0.0.0.0:25577", val );
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int tabListSize = get( "tab_size", 60, val );
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@ -189,7 +190,7 @@ public class YamlConfig implements ConfigurationAdapter
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String textureURL = get( "texture_url", null, val );
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int textureSize = get( "texture_size", 16, val );
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TexturePackInfo texture = ( textureURL == null ) ? null : new TexturePackInfo( textureURL, textureSize );
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ListenerInfo info = new ListenerInfo( address, motd, maxPlayers, tabListSize, defaultServer, forceDefault, forced, texture );
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ListenerInfo info = new ListenerInfo( address, motd, maxPlayers, tabListSize, defaultServer, fallbackServer, forceDefault, forced, texture );
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ret.add( info );
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}
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@ -42,7 +42,7 @@ public class DownstreamBridge extends PacketHandler
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@Override
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public void exception(Throwable t) throws Exception
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{
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ServerInfo def = bungee.getServerInfo( con.getPendingConnection().getListener().getDefaultServer() );
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ServerInfo def = bungee.getServerInfo( con.getPendingConnection().getListener().getFallbackServer() );
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if ( server.getInfo() != def )
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{
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con.connectNow( def );
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@ -313,7 +313,7 @@ public class DownstreamBridge extends PacketHandler
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@Override
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public void handle(PacketFFKick kick) throws Exception
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{
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ServerInfo def = bungee.getServerInfo( con.getPendingConnection().getListener().getDefaultServer() );
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ServerInfo def = bungee.getServerInfo( con.getPendingConnection().getListener().getFallbackServer() );
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if ( server.getInfo() == def )
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{
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def = null;
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