Fix formatting in a bunch of files.
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@@ -4,17 +4,18 @@ import net.md_5.bungee.api.chat.BaseComponent;
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import net.md_5.bungee.api.connection.ProxiedPlayer;
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/**
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* Represents a configuration of a title.
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* A title in Minecraft consists of a main title and a sub title.
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* It will {@link #fadeIn(int)}, {@link #stay(int)}, and {@link #fadeOut(int)}
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* for a specified amount of time.
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* In most cases you will want to {@link #reset()} the current title first so
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* your title won't be affected by a previous one.
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* Represents a configuration of a title. A title in Minecraft consists of a
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* main title and a sub title. It will {@link #fadeIn(int)}, {@link #stay(int)},
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* and {@link #fadeOut(int)} for a specified amount of time. In most cases you
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* will want to {@link #reset()} the current title first so your title won't be
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* affected by a previous one.
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* <p>
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* You can create a new configuration by calling {@link ProxyServer#createTitle()}.
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* You can create a new configuration by calling
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* {@link ProxyServer#createTitle()}.
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*/
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public interface Title
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{
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/**
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* Set the title to send to the player.
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*
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@@ -31,7 +32,6 @@ public interface Title
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*/
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public Title title(BaseComponent... text);
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/**
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* Set the subtitle to send to the player.
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*
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@@ -48,12 +48,11 @@ public interface Title
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*/
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public Title subTitle(BaseComponent... text);
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/**
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* Set the duration in ticks of the fade in effect of the title.
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* Once this period of time is over the title will stay for the amount
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* of time specified in {@link #stay(int)}.
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* The default value for the official Minecraft version is 20 (1 second).
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* Set the duration in ticks of the fade in effect of the title. Once this
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* period of time is over the title will stay for the amount of time
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* specified in {@link #stay(int)}. The default value for the official
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* Minecraft version is 20 (1 second).
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*
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* @param ticks The amount of ticks (1/20 second) for the fade in effect.
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* @return This title configuration.
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@@ -62,9 +61,9 @@ public interface Title
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/**
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* Set the duration in ticks how long the title should stay on the screen.
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* Once this period of time is over the title will fade out using the duration
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* specified in {@link #fadeOut(int)}.
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* The default value for the official Minecraft version is 60 (3 seconds).
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* Once this period of time is over the title will fade out using the
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* duration specified in {@link #fadeOut(int)}. The default value for the
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* official Minecraft version is 60 (3 seconds).
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*
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* @param ticks The amount of ticks (1/20 second) for the fade in effect.
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* @return This title configuration.
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@@ -72,35 +71,33 @@ public interface Title
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public Title stay(int ticks);
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/**
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* Set the duration in ticks of the fade out effect of the title.
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* The default value for the official Minecraft version is 20 (1 second).
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* Set the duration in ticks of the fade out effect of the title. The
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* default value for the official Minecraft version is 20 (1 second).
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*
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* @param ticks The amount of ticks (1/20 second) for the fade out effect.
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* @return This title configuration.
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*/
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public Title fadeOut(int ticks);
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/**
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* Remove the currently displayed title from the player's screen.
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* This will keep the currently used display times and will only remove the title.
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* Remove the currently displayed title from the player's screen. This will
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* keep the currently used display times and will only remove the title.
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*
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* @return This title configuration.
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*/
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public Title clear();
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/**
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* Remove the currently displayed title from the player's screen
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* and set the configuration back to the default values.
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* Remove the currently displayed title from the player's screen and set the
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* configuration back to the default values.
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*
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* @return This title configuration.
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*/
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public Title reset();
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/**
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* Send this title configuration to the specified player.
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* This is the same as calling {@link ProxiedPlayer#sendTitle(Title)}.
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* Send this title configuration to the specified player. This is the same
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* as calling {@link ProxiedPlayer#sendTitle(Title)}.
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*
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* @param player The player to send the title to.
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* @return This title configuration.
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@@ -175,14 +175,15 @@ public interface ProxiedPlayer extends Connection, CommandSender
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/**
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* Gets whether this player is using a FML client.
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* <p>
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* This method is only reliable if BungeeCord links Minecraft 1.8 servers
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* together, as Bungee can pick up whether a user is a Forge user with the
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* This method is only reliable if BungeeCord links Minecraft 1.8 servers
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* together, as Bungee can pick up whether a user is a Forge user with the
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* initial handshake. If this is used for a 1.7 network, this might return
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* <code>false</code> even if the user is a FML user, as Bungee can only
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* determine this information if a handshake successfully completes.
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* </p>
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* @return <code>true</code> if it is known that the user is using a FML
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* client, <code>false</code> otherwise.
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*
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* @return <code>true</code> if it is known that the user is using a FML
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* client, <code>false</code> otherwise.
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*/
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boolean isForgeUser();
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@@ -195,7 +196,7 @@ public interface ProxiedPlayer extends Connection, CommandSender
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* <p>
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* Consumers of this API should be aware that an empty mod list does
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* <em>not</em> indicate that a user is not a Forge user, and so should not
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* use this API to check for this. See the {@link #isForgeUser()
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* use this API to check for this. See the {@link #isForgeUser()
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* isForgeUser} method instead.
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* </p>
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* <p>
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@@ -204,7 +205,7 @@ public interface ProxiedPlayer extends Connection, CommandSender
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* place to do so as this event occurs after a FML handshake has completed,
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* if any has occurred.
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* </p>
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*
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*
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* @return A {@link Map} of mods, where the key is the name of the mod, and
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* the value is the version. Returns an empty list if the FML handshake has
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* not occurred for this {@link ProxiedPlayer} yet.
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