Fix formatting in a bunch of files.

This commit is contained in:
md_5 2015-02-14 18:36:58 +11:00
parent 2055c98ebe
commit 61cee2d27c
14 changed files with 63 additions and 52 deletions

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@ -4,17 +4,18 @@ import net.md_5.bungee.api.chat.BaseComponent;
import net.md_5.bungee.api.connection.ProxiedPlayer;
/**
* Represents a configuration of a title.
* A title in Minecraft consists of a main title and a sub title.
* It will {@link #fadeIn(int)}, {@link #stay(int)}, and {@link #fadeOut(int)}
* for a specified amount of time.
* In most cases you will want to {@link #reset()} the current title first so
* your title won't be affected by a previous one.
* Represents a configuration of a title. A title in Minecraft consists of a
* main title and a sub title. It will {@link #fadeIn(int)}, {@link #stay(int)},
* and {@link #fadeOut(int)} for a specified amount of time. In most cases you
* will want to {@link #reset()} the current title first so your title won't be
* affected by a previous one.
* <p>
* You can create a new configuration by calling {@link ProxyServer#createTitle()}.
* You can create a new configuration by calling
* {@link ProxyServer#createTitle()}.
*/
public interface Title
{
/**
* Set the title to send to the player.
*
@ -31,7 +32,6 @@ public interface Title
*/
public Title title(BaseComponent... text);
/**
* Set the subtitle to send to the player.
*
@ -48,12 +48,11 @@ public interface Title
*/
public Title subTitle(BaseComponent... text);
/**
* Set the duration in ticks of the fade in effect of the title.
* Once this period of time is over the title will stay for the amount
* of time specified in {@link #stay(int)}.
* The default value for the official Minecraft version is 20 (1 second).
* Set the duration in ticks of the fade in effect of the title. Once this
* period of time is over the title will stay for the amount of time
* specified in {@link #stay(int)}. The default value for the official
* Minecraft version is 20 (1 second).
*
* @param ticks The amount of ticks (1/20 second) for the fade in effect.
* @return This title configuration.
@ -62,9 +61,9 @@ public interface Title
/**
* Set the duration in ticks how long the title should stay on the screen.
* Once this period of time is over the title will fade out using the duration
* specified in {@link #fadeOut(int)}.
* The default value for the official Minecraft version is 60 (3 seconds).
* Once this period of time is over the title will fade out using the
* duration specified in {@link #fadeOut(int)}. The default value for the
* official Minecraft version is 60 (3 seconds).
*
* @param ticks The amount of ticks (1/20 second) for the fade in effect.
* @return This title configuration.
@ -72,35 +71,33 @@ public interface Title
public Title stay(int ticks);
/**
* Set the duration in ticks of the fade out effect of the title.
* The default value for the official Minecraft version is 20 (1 second).
* Set the duration in ticks of the fade out effect of the title. The
* default value for the official Minecraft version is 20 (1 second).
*
* @param ticks The amount of ticks (1/20 second) for the fade out effect.
* @return This title configuration.
*/
public Title fadeOut(int ticks);
/**
* Remove the currently displayed title from the player's screen.
* This will keep the currently used display times and will only remove the title.
* Remove the currently displayed title from the player's screen. This will
* keep the currently used display times and will only remove the title.
*
* @return This title configuration.
*/
public Title clear();
/**
* Remove the currently displayed title from the player's screen
* and set the configuration back to the default values.
* Remove the currently displayed title from the player's screen and set the
* configuration back to the default values.
*
* @return This title configuration.
*/
public Title reset();
/**
* Send this title configuration to the specified player.
* This is the same as calling {@link ProxiedPlayer#sendTitle(Title)}.
* Send this title configuration to the specified player. This is the same
* as calling {@link ProxiedPlayer#sendTitle(Title)}.
*
* @param player The player to send the title to.
* @return This title configuration.

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@ -181,6 +181,7 @@ public interface ProxiedPlayer extends Connection, CommandSender
* <code>false</code> even if the user is a FML user, as Bungee can only
* determine this information if a handshake successfully completes.
* </p>
*
* @return <code>true</code> if it is known that the user is using a FML
* client, <code>false</code> otherwise.
*/

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@ -5,6 +5,7 @@ package net.md_5.bungee.api;
*/
public enum ChatMessageType
{
CHAT,
SYSTEM,
ACTION_BAR

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@ -18,11 +18,13 @@ public final class Configuration
final Map<String, Object> self;
private final Configuration defaults;
public Configuration() {
public Configuration()
{
this( null );
}
public Configuration(Configuration defaults) {
public Configuration(Configuration defaults)
{
this( new LinkedHashMap<String, Object>(), defaults );
}

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@ -29,14 +29,18 @@ public abstract class ConfigurationProvider
public abstract void save(Configuration config, Writer writer);
public abstract Configuration load(File file) throws IOException;
public abstract Configuration load(File file, Configuration defaults) throws IOException;
public abstract Configuration load(Reader reader);
public abstract Configuration load(Reader reader, Configuration defaults);
public abstract Configuration load(InputStream is);
public abstract Configuration load(InputStream is, Configuration defaults);
public abstract Configuration load(String string);
public abstract Configuration load(String string, Configuration defaults);
}

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@ -13,6 +13,7 @@ import net.md_5.bungee.protocol.DefinedPacket;
@EqualsAndHashCode(callSuper = false)
public class LegacyPing extends DefinedPacket
{
private final boolean v1_5;
@Override

View File

@ -16,6 +16,7 @@ import net.md_5.bungee.protocol.ProtocolConstants;
@EqualsAndHashCode(callSuper = false)
public class PlayerListHeaderFooter extends DefinedPacket
{
private String header;
private String footer;

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@ -14,6 +14,7 @@ import net.md_5.bungee.protocol.ProtocolConstants;
@EqualsAndHashCode(callSuper = false)
public class Title extends DefinedPacket
{
private Action action;
// TITLE & SUBTITLE
@ -68,6 +69,7 @@ public class Title extends DefinedPacket
public static enum Action
{
TITLE,
SUBTITLE,
TIMES,

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@ -10,6 +10,7 @@ import net.md_5.bungee.protocol.packet.Title.Action;
public class BungeeTitle implements Title
{
private net.md_5.bungee.protocol.packet.Title title, subtitle, times, clear, reset;
private static net.md_5.bungee.protocol.packet.Title createPacket(Action action)

View File

@ -42,8 +42,8 @@ public class ForgeClientHandler
private PluginMessage serverIdList = null;
/**
* Gets or sets a value indicating whether the '\00FML\00' token was found in
* the handshake.
* Gets or sets a value indicating whether the '\00FML\00' token was found
* in the handshake.
*/
@Getter
@Setter
@ -150,9 +150,9 @@ public class ForgeClientHandler
}
/**
* Returns whether we know if the user is a forge user.
* In FML 1.8, a "FML" token is included in the initial handshake.
* We can use that to determine if the user is a Forge 1.8 user.
* Returns whether we know if the user is a forge user. In FML 1.8, a "FML"
* token is included in the initial handshake. We can use that to determine
* if the user is a Forge 1.8 user.
*
* @return <code>true</code> if the user is a forge user.
*/

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@ -85,7 +85,7 @@ public class Global extends TabList
item.setProperties( props );
} else
{
item.setProperties( new String[0][0] );
item.setProperties( new String[ 0 ][ 0 ] );
}
item.setGamemode( ( (UserConnection) p ).getGamemode() );
item.setPing( p.getPing() );
@ -115,7 +115,8 @@ public class Global extends TabList
item.setUsername( player.getName() );
item.setDisplayName( ComponentSerializer.toString( TextComponent.fromLegacyText( player.getDisplayName() ) ) );
LoginResult loginResult = ( (UserConnection) player ).getPendingConnection().getLoginProfile();
if ( loginResult != null ) {
if ( loginResult != null )
{
String[][] props = new String[ loginResult.getProperties().length ][];
for ( int j = 0; j < props.length; j++ )
{