#2376 Add ServerConnectEvent Reason API
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@ -10,6 +10,7 @@ import net.md_5.bungee.api.SkinConfiguration;
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import net.md_5.bungee.api.Title;
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import net.md_5.bungee.api.chat.BaseComponent;
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import net.md_5.bungee.api.config.ServerInfo;
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import net.md_5.bungee.api.event.ServerConnectEvent;
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import net.md_5.bungee.api.score.Scoreboard;
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/**
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@ -87,6 +88,15 @@ public interface ProxiedPlayer extends Connection, CommandSender
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*/
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void connect(ServerInfo target);
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/**
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* Connects / transfers this user to the specified connection, gracefully
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* closing the current one. Depending on the implementation, this method
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* might return before the user has been connected.
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*
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* @param reason the reason for connecting to the new server
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*/
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void connect(ServerInfo target, ServerConnectEvent.Reason reason);
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/**
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* Connects / transfers this user to the specified connection, gracefully
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* closing the current one. Depending on the implementation, this method
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@ -99,6 +109,19 @@ public interface ProxiedPlayer extends Connection, CommandSender
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*/
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void connect(ServerInfo target, Callback<Boolean> callback);
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/**
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* Connects / transfers this user to the specified connection, gracefully
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* closing the current one. Depending on the implementation, this method
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* might return before the user has been connected.
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*
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* @param target the new server to connect to
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* @param callback the method called when the connection is complete, or
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* when an exception is encountered. The boolean parameter denotes success
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* or failure.
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* @param reason the reason for connecting to the new server
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*/
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void connect(ServerInfo target, Callback<Boolean> callback, ServerConnectEvent.Reason reason);
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/**
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* Gets the server this player is connected to.
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*
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@ -34,10 +34,57 @@ public class ServerConnectEvent extends Event implements Cancellable
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* Cancelled state.
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*/
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private boolean cancelled;
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private final Reason reason;
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@Deprecated
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public ServerConnectEvent(ProxiedPlayer player, ServerInfo target)
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{
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this( player, target, Reason.UNKNOWN );
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}
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public ServerConnectEvent(ProxiedPlayer player, ServerInfo target, Reason reason)
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{
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this.player = player;
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this.target = target;
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this.reason = reason;
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}
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public enum Reason
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{
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/**
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* Redirection to lobby server due to being unable to connect to
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* original server
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*/
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LOBBY_FALLBACK,
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/**
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* Execution of a command
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*/
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COMMAND,
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/**
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* Redirecting to another server when client loses connection to server
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* due to an exception.
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*/
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SERVER_DOWN_REDIRECT,
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/**
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* Redirecting to another server when kicked from original server.
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*/
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KICK_REDIRECT,
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/**
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* Plugin message request.
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*/
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PLUGIN_MESSAGE,
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/**
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* Initial proxy connect.
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*/
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JOIN_PROXY,
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/**
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* Plugin initiated connect.
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*/
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PLUGIN,
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/**
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* Unknown cause.
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*/
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UNKNOWN
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}
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}
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@ -1,18 +1,17 @@
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package net.md_5.bungee.module.cmd.send;
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import com.google.common.collect.ImmutableSet;
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import java.util.HashSet;
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import java.util.Set;
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import net.md_5.bungee.api.ChatColor;
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import net.md_5.bungee.api.CommandSender;
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import net.md_5.bungee.api.ProxyServer;
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import net.md_5.bungee.api.config.ServerInfo;
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import net.md_5.bungee.api.connection.ProxiedPlayer;
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import net.md_5.bungee.api.event.ServerConnectEvent;
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import net.md_5.bungee.api.plugin.Command;
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import net.md_5.bungee.api.plugin.TabExecutor;
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import java.util.Arrays;
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import java.util.HashSet;
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import java.util.Set;
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public class CommandSend extends Command implements TabExecutor
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{
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@ -82,7 +81,7 @@ public class CommandSend extends Command implements TabExecutor
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{
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if ( player.getServer() != null && !player.getServer().getInfo().equals( target ) )
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{
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player.connect( target );
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player.connect( target, ServerConnectEvent.Reason.COMMAND );
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player.sendMessage( ChatColor.GOLD + "Summoned to " + target.getName() + " by " + sender.getName() );
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}
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}
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@ -5,17 +5,18 @@ import com.google.common.base.Predicate;
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import com.google.common.collect.Iterables;
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import java.util.Collections;
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import java.util.Map;
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import net.md_5.bungee.api.ChatColor;
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import net.md_5.bungee.api.CommandSender;
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import net.md_5.bungee.api.ProxyServer;
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import net.md_5.bungee.api.config.ServerInfo;
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import net.md_5.bungee.api.connection.ProxiedPlayer;
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import net.md_5.bungee.api.plugin.Command;
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import net.md_5.bungee.api.plugin.TabExecutor;
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import net.md_5.bungee.api.ChatColor;
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import net.md_5.bungee.api.chat.ClickEvent;
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import net.md_5.bungee.api.chat.ComponentBuilder;
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import net.md_5.bungee.api.chat.HoverEvent;
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import net.md_5.bungee.api.chat.TextComponent;
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import net.md_5.bungee.api.config.ServerInfo;
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import net.md_5.bungee.api.connection.ProxiedPlayer;
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import net.md_5.bungee.api.event.ServerConnectEvent;
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import net.md_5.bungee.api.plugin.Command;
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import net.md_5.bungee.api.plugin.TabExecutor;
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/**
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* Command to list and switch a player between available servers.
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@ -75,7 +76,7 @@ public class CommandServer extends Command implements TabExecutor
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player.sendMessage( ProxyServer.getInstance().getTranslation( "no_server_permission" ) );
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} else
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{
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player.connect( server );
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player.connect( server, ServerConnectEvent.Reason.COMMAND );
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}
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}
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}
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@ -11,6 +11,7 @@ import lombok.RequiredArgsConstructor;
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import net.md_5.bungee.api.ChatColor;
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import net.md_5.bungee.api.ProxyServer;
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import net.md_5.bungee.api.config.ServerInfo;
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import net.md_5.bungee.api.event.ServerConnectEvent;
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import net.md_5.bungee.api.event.ServerConnectedEvent;
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import net.md_5.bungee.api.event.ServerKickEvent;
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import net.md_5.bungee.api.event.ServerSwitchEvent;
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@ -100,7 +101,7 @@ public class ServerConnector extends PacketHandler
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copiedHandshake.setHost( newHost );
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} else if ( !user.getExtraDataInHandshake().isEmpty() )
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{
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// Only restore the extra data if IP forwarding is off.
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// Only restore the extra data if IP forwarding is off.
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// TODO: Add support for this data with IP forwarding.
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copiedHandshake.setHost( copiedHandshake.getHost() + user.getExtraDataInHandshake() );
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}
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@ -291,7 +292,7 @@ public class ServerConnector extends PacketHandler
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if ( event.isCancelled() && event.getCancelServer() != null )
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{
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obsolete = true;
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user.connect( event.getCancelServer() );
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user.connect( event.getCancelServer(), ServerConnectEvent.Reason.KICK_REDIRECT );
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throw CancelSendSignal.INSTANCE;
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}
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@ -190,19 +190,37 @@ public final class UserConnection implements ProxiedPlayer
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@Override
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public void connect(ServerInfo target)
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{
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connect( target, null );
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connect( target, null, ServerConnectEvent.Reason.PLUGIN );
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}
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@Override
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public void connect(ServerInfo target, ServerConnectEvent.Reason reason)
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{
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connect( target, null, false, reason );
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}
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@Override
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public void connect(ServerInfo target, Callback<Boolean> callback)
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{
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connect( target, callback, false );
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connect( target, callback, false, ServerConnectEvent.Reason.PLUGIN );
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}
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@Override
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public void connect(ServerInfo target, Callback<Boolean> callback, ServerConnectEvent.Reason reason)
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{
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connect( target, callback, false, reason );
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}
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@Deprecated
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public void connectNow(ServerInfo target)
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{
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connectNow( target, ServerConnectEvent.Reason.UNKNOWN );
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}
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public void connectNow(ServerInfo target, ServerConnectEvent.Reason reason)
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{
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dimensionChange = true;
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connect( target );
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connect( target, reason );
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}
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public ServerInfo updateAndGetNextServer(ServerInfo currentTarget)
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@ -227,10 +245,15 @@ public final class UserConnection implements ProxiedPlayer
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}
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public void connect(ServerInfo info, final Callback<Boolean> callback, final boolean retry)
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{
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connect( info, callback, retry, ServerConnectEvent.Reason.PLUGIN );
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}
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public void connect(ServerInfo info, final Callback<Boolean> callback, final boolean retry, ServerConnectEvent.Reason reason)
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{
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Preconditions.checkNotNull( info, "info" );
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ServerConnectEvent event = new ServerConnectEvent( this, info );
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ServerConnectEvent event = new ServerConnectEvent( this, info, reason );
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if ( bungee.getPluginManager().callEvent( event ).isCancelled() )
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{
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if ( callback != null )
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@ -301,7 +324,7 @@ public final class UserConnection implements ProxiedPlayer
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if ( retry && def != null && ( getServer() == null || def != getServer().getInfo() ) )
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{
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sendMessage( bungee.getTranslation( "fallback_lobby" ) );
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connect( def, null, true );
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connect( def, null, true, ServerConnectEvent.Reason.LOBBY_FALLBACK );
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} else if ( dimensionChange )
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{
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disconnect( bungee.getTranslation( "fallback_kick", future.cause().getClass().getName() ) );
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@ -18,6 +18,7 @@ import net.md_5.bungee.api.ProxyServer;
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import net.md_5.bungee.api.config.ServerInfo;
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import net.md_5.bungee.api.connection.ProxiedPlayer;
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import net.md_5.bungee.api.event.PluginMessageEvent;
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import net.md_5.bungee.api.event.ServerConnectEvent;
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import net.md_5.bungee.api.event.ServerKickEvent;
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import net.md_5.bungee.api.score.Objective;
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import net.md_5.bungee.api.score.Position;
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@ -63,7 +64,7 @@ public class DownstreamBridge extends PacketHandler
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if ( def != null )
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{
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server.setObsolete( true );
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con.connectNow( def );
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con.connectNow( def, ServerConnectEvent.Reason.SERVER_DOWN_REDIRECT );
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con.sendMessage( bungee.getTranslation( "server_went_down" ) );
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} else
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{
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@ -325,7 +326,7 @@ public class DownstreamBridge extends PacketHandler
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ServerInfo server = bungee.getServerInfo( in.readUTF() );
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if ( server != null )
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{
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con.connect( server );
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con.connect( server, ServerConnectEvent.Reason.PLUGIN_MESSAGE );
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}
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}
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if ( subChannel.equals( "ConnectOther" ) )
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@ -457,7 +458,7 @@ public class DownstreamBridge extends PacketHandler
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ServerKickEvent event = bungee.getPluginManager().callEvent( new ServerKickEvent( con, server.getInfo(), ComponentSerializer.parse( kick.getMessage() ), def, ServerKickEvent.State.CONNECTED ) );
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if ( event.isCancelled() && event.getCancelServer() != null )
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{
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con.connectNow( event.getCancelServer() );
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con.connectNow( event.getCancelServer(), ServerConnectEvent.Reason.KICK_REDIRECT );
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} else
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{
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con.disconnect0( event.getKickReasonComponent() ); // TODO: Prefix our own stuff.
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@ -37,6 +37,7 @@ import net.md_5.bungee.api.event.PlayerHandshakeEvent;
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import net.md_5.bungee.api.event.PostLoginEvent;
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import net.md_5.bungee.api.event.PreLoginEvent;
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import net.md_5.bungee.api.event.ProxyPingEvent;
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import net.md_5.bungee.api.event.ServerConnectEvent;
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import net.md_5.bungee.chat.ComponentSerializer;
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import net.md_5.bungee.http.HttpClient;
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import net.md_5.bungee.jni.cipher.BungeeCipher;
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@ -518,7 +519,7 @@ public class InitialHandler extends PacketHandler implements PendingConnection
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server = bungee.getServerInfo( listener.getDefaultServer() );
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}
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userCon.connect( server, null, true );
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userCon.connect( server, null, true, ServerConnectEvent.Reason.JOIN_PROXY );
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thisState = State.FINISHED;
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}
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