Commit Graph

11 Commits

Author SHA1 Message Date
Mystiflow
7ed4c41d39 #2723: Improved Send Command
Previously sending player(s) would always tell the command sender that
they were successfully summoned even if they were not. This change
checks the result of the callback to determine how many players were
sent based on which result (SUCCESS,EVENT_CANCEL,etc) and lists the
count for each type. Additionally a hoverable delimited list of player
names is shown for each result type message component in the chat.
2019-12-23 12:48:44 +11:00
MrIvanPlays
9e76966e0f #2608,#2684: Add some missing translations to module commands 2019-08-21 20:09:09 +10:00
md_5
ed6b03d24a Always use root locale for case conversions 2018-10-28 12:10:34 +11:00
Mystiflow
7241eb37c9 #2376 Add ServerConnectEvent Reason API 2018-04-01 09:34:27 +10:00
pvmac2194
b3d15d53d6 Add <server> in the usage of /send
Just a small cosmetic fix that shows server owners that this argument exists.
2015-08-14 18:31:28 +10:00
md_5
6e5132f914 #1537: Allow /send <server> <server>.
If the first argument is a server, send all players from that server. Servers take priority in the case a player and server share a name.
2015-07-13 19:32:12 +10:00
md_5
dc2da29c16 Code format. 2014-04-13 14:15:41 +10:00
md_5
e609145a0d Add module authors - closes #902 2014-03-10 11:13:49 +11:00
Thinkofdeath
edce7f7c3d Add tab completion to /send (Fixes #853) 2014-02-01 11:21:59 +00:00
md_5
4be58a7c00 Copy across all the commands and add their bootstrap plugins. 2014-01-10 09:53:33 +11:00
md_5
7dba8c8a87 Implement skeleton modules for our 5 initial commands. 2014-01-10 09:35:27 +11:00