md_5
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e540626a28
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Rewrite only arrows and rods. Closes #270
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2013-04-20 09:46:23 +10:00 |
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md_5
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a38b3ce9f2
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Try removing connections via string key and direct map access. Closes issue #267
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2013-04-14 18:51:33 +10:00 |
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md_5
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c615b2362f
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Revert "Case shouldn't really matter for groups and permissions"
This reverts commit a67d4a1697 .
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2013-04-14 11:57:50 +10:00 |
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md_5
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5620c4679d
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Fix issue #262 and put all scoreboard bugs to bed
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2013-04-14 09:33:36 +10:00 |
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md_5
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a9ad4889f7
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Revert "Bungee join / part messages"
This reverts commit 7108bd4deb .
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2013-04-13 18:28:11 +10:00 |
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md_5
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7108bd4deb
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Bungee join / part messages
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2013-04-13 18:17:08 +10:00 |
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md_5
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ac1119bef8
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Move pending connects check
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2013-04-13 11:51:34 +10:00 |
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md_5
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dac259933b
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Add pending connects for bad plugin message based connects
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2013-04-13 09:49:08 +10:00 |
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md_5
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a57ae83d62
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Return from method when we can't connect
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2013-04-13 09:46:21 +10:00 |
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md_5
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a00c91c03a
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Fix users showing as disconnected on global ping list
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2013-04-13 09:37:56 +10:00 |
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md_5
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a67d4a1697
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Case shouldn't really matter for groups and permissions
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2013-04-12 19:41:20 +10:00 |
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md_5
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b87fff2614
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Fix users being disconnected without the event q_q
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2013-04-12 12:43:17 +10:00 |
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md_5
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0c144c38db
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Fix issue #251 - hidden servers in list command
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2013-04-12 12:40:36 +10:00 |
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md_5
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5592f81e97
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Proper equals on servers
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2013-04-12 08:22:17 +10:00 |
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md_5
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5d1a2c59a7
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ConcurrentHashMap is junk - lets stick to standard unless issues arise.
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2013-04-11 20:32:49 +10:00 |
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md_5
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88c99f071e
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Reduce ram usage by ~65kb / player. See #229
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2013-04-11 20:30:07 +10:00 |
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md_5
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19c3c23b86
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Reformat all code
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2013-04-11 20:26:55 +10:00 |
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Björn Teichmann
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5dfe83cf6d
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add fallback_server so we can still have a different default server on first join
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2013-04-11 20:23:30 +10:00 |
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Robin Lambertz
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8cac038a07
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Fix LoginEvent not being called.
If the server is in offline mode, the LoginEvent should be called.
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2013-04-10 14:47:57 +02:00 |
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Robin Lambertz
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f935f93d98
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Fix two small typos.
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2013-04-09 01:18:00 +01:00 |
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Robin Lambertz
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e5c457df04
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Add new Team instances to the list of teams.
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2013-04-09 02:10:41 +02:00 |
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weaondara
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6e9cdb2e20
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send message to player if target is current server
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2013-04-04 18:44:46 +03:00 |
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weaondara
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d900a5eae7
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setDisplayName bug fix
first remove
then change and add again
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2013-04-02 12:18:43 +03:00 |
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weaondara
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68712ab854
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check the player's server before really connecting
otherwise the player will be kicked with the message "Logged in from another location" if the target server is the current server
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2013-04-02 02:13:29 +03:00 |
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weaondara
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88a52bc4e9
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set displayName in function setDisplayName
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2013-03-31 16:25:53 +03:00 |
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weaondara
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d684f5de69
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added permission in constructor
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2013-03-31 12:36:21 +03:00 |
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md_5
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5de8ac89e5
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Remove any scores before updating - see #238
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2013-03-29 08:08:13 +11:00 |
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md_5
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8707995503
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Nullcheck getServer on failed reconnect handler to account for failings on first connect
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2013-03-28 22:24:56 +11:00 |
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md_5
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caea1e3fa5
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Set server as obsolete when kicked.
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2013-03-28 19:53:04 +11:00 |
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md_5
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acbf6d3137
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Add current server check to failed listener too
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2013-03-26 18:12:28 +11:00 |
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md_5
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3a3fb27d9a
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Fixx issue #228 and #188 - CSV classes and ALL target for player list
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2013-03-26 17:53:36 +11:00 |
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md-5
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e506957d38
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Fix current server check - #216
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2013-03-26 11:50:36 +11:00 |
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md_5
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8003dc50c4
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Fix #227 - don't colour first name on list
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2013-03-25 19:25:06 +11:00 |
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md_5
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cf4846baa9
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Add issue #221 - permission check event
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2013-03-24 16:29:45 +11:00 |
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md_5
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6881597692
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Fix issue #156 - actually register packet for reading
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2013-03-24 11:53:07 +11:00 |
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md_5
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0ffb557557
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Try my artistic vision on the list command.
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2013-03-24 11:44:30 +11:00 |
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md_5
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5f7ecf9d3b
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Fix issue #213 - servers crashing clients.
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2013-03-24 11:39:14 +11:00 |
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md_5
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e07f1e603a
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Lowercase forced server checks - #223
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2013-03-24 11:02:24 +11:00 |
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md_5
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430b5ff392
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Bump expirary date back to 26/4/2013
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2013-03-24 09:00:32 +11:00 |
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md_5
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81fe547a7c
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Server admins see stack trace and die. See #225
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2013-03-24 08:41:25 +11:00 |
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md_5
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04fb1df3e1
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Don't null out scores after objectives.
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2013-03-23 20:58:21 +11:00 |
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md_5
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73aaf58009
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Try and make the client not crash when switching teams. @lazertester
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2013-03-23 20:49:47 +11:00 |
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md_5
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c97f113497
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Add team packet.
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2013-03-23 20:32:37 +11:00 |
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md_5
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14fcb90395
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Fire server kick for logins too
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2013-03-23 19:38:00 +11:00 |
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md_5
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39009d8c96
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Check players have a server before sending
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2013-03-23 13:45:22 +11:00 |
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md_5
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13f394b9a7
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Send the players real IP for use in Spigot servers.
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2013-03-23 11:24:37 +11:00 |
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md_5
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ffddcf939f
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Rewrite cancel method as it is posing some issues
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2013-03-21 20:16:41 +11:00 |
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md_5
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3d8143c36e
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Use Bungee thread pool for additional logging
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2013-03-21 16:28:30 +11:00 |
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md_5
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5e31b158e9
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Work around JDK stupidity with regards to thread count
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2013-03-21 16:25:05 +11:00 |
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md_5
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a59e0f0b6b
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Async close http client as it appears bugged
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2013-03-21 13:54:40 +11:00 |
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