md_5
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ebff48ff86
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Remove remnants of forge in initial handler
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2013-04-28 10:27:13 +10:00 |
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md_5
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6efba44e5a
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Cleanup userconnection constructor
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2013-04-28 10:26:26 +10:00 |
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md_5
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9f8ad518e8
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Don't use trove sets
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2013-04-28 10:21:15 +10:00 |
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md_5
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ca5db43f70
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Don't spew error about long usernames, just disconnect
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2013-04-28 10:07:23 +10:00 |
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md_5
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49a22f188f
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Alert when we cannot bind
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2013-04-28 09:42:38 +10:00 |
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md_5
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ce7c095243
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Make ReusableChannelPromise less hacky
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2013-04-28 08:53:14 +10:00 |
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md_5
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cbb08ec58b
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Duh, of course connect isn't called, because we are already connected!
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2013-04-27 22:52:02 +10:00 |
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md_5
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349949d154
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@normanmaurer, @trustin in relation to netty/1317 can we consider this a motion to allow channel.write(Object,null), I think it is a very good idea and cannot see it breaking any existing functionality at all.
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2013-04-27 22:24:57 +10:00 |
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md_5
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92e7faa346
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Stab at closing #285, /send current issues
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2013-04-27 18:34:43 +10:00 |
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md_5
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6b21fdaaea
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Refactor packet writes into their own channel handler class.
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2013-04-27 18:29:12 +10:00 |
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md_5
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fa9dd7e27f
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Synchronize yaml save to close #286, crash on end
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2013-04-27 18:17:40 +10:00 |
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md_5
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f44cf6c8e9
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Move some bootstrapping to the connected method, #267
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2013-04-27 12:27:40 +10:00 |
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md_5
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6bf9df31f5
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Fix async/login event
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2013-04-27 12:25:03 +10:00 |
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md_5
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c08764990d
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Bigger logs, with rotation!
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2013-04-26 20:23:16 +10:00 |
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md_5
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a82e6f3eea
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Use new servers
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2013-04-26 17:48:32 +10:00 |
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md_5
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26cee397e6
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Only alow config reloads to ADD servers.
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2013-04-26 17:31:44 +10:00 |
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md_5
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dc6835c21b
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Add reason when default server is not defined
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2013-04-26 17:23:04 +10:00 |
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md_5
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be30c8b89a
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Rename tab list classes
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2013-04-26 17:20:03 +10:00 |
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md_5
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70e10c382e
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Properly interface ServerInfo class.
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2013-04-26 17:13:00 +10:00 |
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md_5
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93ea108acb
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Complete issue #190 - unthread the login event for maximum efficiency.
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2013-04-26 17:00:09 +10:00 |
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md_5
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a63739277b
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Remove depreceated register methods.
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2013-04-26 16:49:37 +10:00 |
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md-5
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112d543c2a
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bump date
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2013-04-26 11:50:20 +10:00 |
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md_5
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e540626a28
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Rewrite only arrows and rods. Closes #270
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2013-04-20 09:46:23 +10:00 |
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md_5
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a38b3ce9f2
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Try removing connections via string key and direct map access. Closes issue #267
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2013-04-14 18:51:33 +10:00 |
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md_5
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c615b2362f
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Revert "Case shouldn't really matter for groups and permissions"
This reverts commit a67d4a1697 .
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2013-04-14 11:57:50 +10:00 |
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md_5
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5620c4679d
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Fix issue #262 and put all scoreboard bugs to bed
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2013-04-14 09:33:36 +10:00 |
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md_5
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a9ad4889f7
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Revert "Bungee join / part messages"
This reverts commit 7108bd4deb .
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2013-04-13 18:28:11 +10:00 |
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md_5
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7108bd4deb
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Bungee join / part messages
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2013-04-13 18:17:08 +10:00 |
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md_5
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ac1119bef8
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Move pending connects check
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2013-04-13 11:51:34 +10:00 |
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md_5
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dac259933b
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Add pending connects for bad plugin message based connects
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2013-04-13 09:49:08 +10:00 |
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md_5
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a57ae83d62
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Return from method when we can't connect
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2013-04-13 09:46:21 +10:00 |
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md_5
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a00c91c03a
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Fix users showing as disconnected on global ping list
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2013-04-13 09:37:56 +10:00 |
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md_5
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a67d4a1697
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Case shouldn't really matter for groups and permissions
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2013-04-12 19:41:20 +10:00 |
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md_5
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b87fff2614
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Fix users being disconnected without the event q_q
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2013-04-12 12:43:17 +10:00 |
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md_5
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0c144c38db
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Fix issue #251 - hidden servers in list command
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2013-04-12 12:40:36 +10:00 |
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md_5
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5592f81e97
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Proper equals on servers
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2013-04-12 08:22:17 +10:00 |
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md_5
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5d1a2c59a7
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ConcurrentHashMap is junk - lets stick to standard unless issues arise.
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2013-04-11 20:32:49 +10:00 |
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md_5
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88c99f071e
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Reduce ram usage by ~65kb / player. See #229
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2013-04-11 20:30:07 +10:00 |
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md_5
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19c3c23b86
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Reformat all code
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2013-04-11 20:26:55 +10:00 |
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Björn Teichmann
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5dfe83cf6d
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add fallback_server so we can still have a different default server on first join
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2013-04-11 20:23:30 +10:00 |
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Robin Lambertz
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8cac038a07
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Fix LoginEvent not being called.
If the server is in offline mode, the LoginEvent should be called.
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2013-04-10 14:47:57 +02:00 |
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Robin Lambertz
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f935f93d98
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Fix two small typos.
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2013-04-09 01:18:00 +01:00 |
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Robin Lambertz
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e5c457df04
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Add new Team instances to the list of teams.
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2013-04-09 02:10:41 +02:00 |
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weaondara
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6e9cdb2e20
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send message to player if target is current server
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2013-04-04 18:44:46 +03:00 |
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weaondara
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d900a5eae7
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setDisplayName bug fix
first remove
then change and add again
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2013-04-02 12:18:43 +03:00 |
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weaondara
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68712ab854
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check the player's server before really connecting
otherwise the player will be kicked with the message "Logged in from another location" if the target server is the current server
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2013-04-02 02:13:29 +03:00 |
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weaondara
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88a52bc4e9
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set displayName in function setDisplayName
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2013-03-31 16:25:53 +03:00 |
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weaondara
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d684f5de69
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added permission in constructor
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2013-03-31 12:36:21 +03:00 |
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md_5
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5de8ac89e5
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Remove any scores before updating - see #238
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2013-03-29 08:08:13 +11:00 |
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md_5
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8707995503
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Nullcheck getServer on failed reconnect handler to account for failings on first connect
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2013-03-28 22:24:56 +11:00 |
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