Made sure to cancel previously scheduled update before starting a new loop of them.
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@ -29,7 +29,7 @@ public final class DiscoSheep extends JavaPlugin {
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DyeColor.CYAN,
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DyeColor.CYAN,
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DyeColor.PURPLE
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DyeColor.PURPLE
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}; // array of accetable disco colours (order not important)
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}; // array of accetable disco colours (order not important)
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private DiscoUpdater updater = new DiscoUpdater(this);
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private DiscoUpdater updater;
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// radius for random sheep spawns around player
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// radius for random sheep spawns around player
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private final int sheepSpawnRadius = 5;
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private final int sheepSpawnRadius = 5;
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private final int defaultSheepAmount = 10;
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private final int defaultSheepAmount = 10;
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@ -116,7 +116,8 @@ public final class DiscoSheep extends JavaPlugin {
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}
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}
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void scheduleUpdate() {
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void scheduleUpdate() {
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new DiscoUpdater(this).runTaskLater(this, this.frequency);
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updater = new DiscoUpdater(this);
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updater.runTaskLater(this, this.frequency);
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}
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}
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void startDisco(int duration, List<Player> players) {
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void startDisco(int duration, List<Player> players) {
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@ -140,5 +141,8 @@ public final class DiscoSheep extends JavaPlugin {
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removeAllSheep();
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removeAllSheep();
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this.playerArray.clear();
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this.playerArray.clear();
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this.duration = 0;
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this.duration = 0;
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if(updater != null)
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updater.cancel();
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updater = null;
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}
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}
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}
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}
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