more sounds, state change is now twice as fast
This commit is contained in:
parent
0ef9406cfe
commit
9d4f65cec9
@ -33,8 +33,8 @@ public final class DiscoSheep extends JavaPlugin {
|
||||
// radius for random sheep spawns around player
|
||||
private final int sheepSpawnRadius = 5;
|
||||
private final int defaultSheepAmount = 10;
|
||||
private final int defaultDuration = 300;// ticks
|
||||
private final int defaultFrequency = 20;// ticks per state change
|
||||
private final int defaultDuration = 300; // ticks for entire party
|
||||
private final int defaultFrequency = 10; // ticks per state change
|
||||
private int frequency = 0, duration = 0;
|
||||
|
||||
@Override
|
||||
@ -99,7 +99,8 @@ public final class DiscoSheep extends JavaPlugin {
|
||||
|
||||
void playSounds() {
|
||||
for(Player player: getPlayers()){
|
||||
player.playSound(player.getLocation(), Sound.BURP, 1.0f, 1.0f);
|
||||
player.playSound(player.getLocation(), Sound.NOTE_BASS_DRUM, 1.0f, 1.0f);
|
||||
player.playSound(player.getLocation(), Sound.BURP, frequency,(float) Math.random() + 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user