sounds are now global, added dance floor flag
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f64a5f85b7
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1d1d6d9868
@ -4,7 +4,7 @@ annotation.processing.processors.list=
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annotation.processing.run.all.processors=true
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annotation.processing.source.output=${build.generated.sources.dir}/ap-source-output
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application.title=DiscoSheep
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application.vendor=Charlie
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application.vendor=
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auxiliary.org-netbeans-modules-editor-indent.CodeStyle.project.expand-tabs=true
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auxiliary.org-netbeans-modules-editor-indent.CodeStyle.project.indent-shift-width=4
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auxiliary.org-netbeans-modules-editor-indent.CodeStyle.project.spaces-per-tab=4
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@ -30,9 +30,9 @@ public class DiscoCommands {
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static final String PERMISSION_SPAWNGUESTS = "discosheep.party.spawnguests";
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static final String PERMISSION_TOGGLEPARTYONJOIN = "discosheep.admin.toggleonjoin";
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static final String PERMISSION_LIGHTNING = "discosheep.party.lightning";
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static final String PERMISSION_SHARED = "discosheep.party.shared";
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static final String PERMISSION_DANCEFLOOR = "discosheep.party.dancefloor";
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static final String FLAGS = "n:t:p:r:lfg";
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static final String FLAGS = "n:t:p:r:lfgd";
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private static final DiscoSheep plugin = DiscoSheep.getInstance();
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@ -84,6 +84,10 @@ public class DiscoCommands {
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party.setPeriod(args.getFlagInteger('p', DiscoParty.defaultPeriod));
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party.setSheep(args.getFlagInteger('n', DiscoParty.defaultSheep));
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if (sender.hasPermission(PERMISSION_DANCEFLOOR)) {
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party.setDoFloor(args.hasFlag('d'));
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}
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// handle special case of duration conversion ugh
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if (args.hasFlag('t')) {
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int duration = args.getFlagInteger('t');
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@ -141,7 +145,6 @@ public class DiscoCommands {
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}
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}
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}
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/*-- Actual commands begin here --*/
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@ -206,32 +209,6 @@ public class DiscoCommands {
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}
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}
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@Command(
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aliases = {"shared"},
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desc = "Start your own shared DiscoParty (other players can see the party)",
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usage = "[optional flags]",
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min = 0,
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max = -1,
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flags = FLAGS
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)
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@CommandPermissions(value = PERMISSION_SHARED)
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public static void partySharedCommand(final CommandContext args, CommandSender sender) {
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if (!(sender instanceof Player)) {
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sender.sendMessage("You must be a player to have a party");
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return;
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}
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Player player = (Player) sender;
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if (!plugin.hasParty(player.getName())) {
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DiscoParty party = new DiscoParty();
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party.setMainPlayer(player);
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parsePartyFlags(party, args, sender);
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party.getPlayers().addAll(plugin.getPlayersWithin(player, party.getRadius()));
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party.startDisco();
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} else {
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player.sendMessage(ChatColor.RED + "You already have a party.");
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}
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}
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@SuppressWarnings("deprecation")
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// UUIDs not necessary since DiscoSheep only lasts for one session at most
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// and permissions will handle onJoin DiscoSheep
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@ -9,7 +9,6 @@ import java.util.Random;
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import java.util.Set;
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import org.bukkit.Color;
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import org.bukkit.DyeColor;
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import org.bukkit.Material;
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import static org.bukkit.EntityEffect.*;
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import org.bukkit.FireworkEffect;
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import org.bukkit.FireworkEffect.Builder;
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@ -23,6 +22,7 @@ import org.bukkit.block.BlockState;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Firework;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Sheep;
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import org.bukkit.event.HandlerList;
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@ -86,27 +86,29 @@ public class DiscoParty {
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// Instance properties
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private Random r = new Random();
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private PartyEvents partyEvents;
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private final DiscoSheep parent = DiscoSheep.getInstance();
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private ArrayList<Player> players = new ArrayList<Player>();
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private Player mainPlayer;
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private ArrayList<Sheep> sheepList = new ArrayList<Sheep>();
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private HashSet<Sheep> sheepSet = new HashSet<Sheep>();
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private ArrayList<Entity> guestList = new ArrayList<Entity>();
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private HashSet<Entity> guestSet = new HashSet<Entity>();
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private ArrayList<BlockState> floorBlockCache = new ArrayList<BlockState>();
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private ArrayList<Block> floorBlocks = new ArrayList<Block>();
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private final DiscoSheep plugin = DiscoSheep.getInstance();
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private Player player;
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private final ArrayList<Sheep> sheepList = new ArrayList<Sheep>();
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private final HashSet<Sheep> sheepSet = new HashSet<Sheep>();
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private final ArrayList<Entity> guestList = new ArrayList<Entity>();
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private final HashSet<Entity> guestSet = new HashSet<Entity>();
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private final ArrayList<BlockState> floorBlockCache = new ArrayList<BlockState>();
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private final ArrayList<Block> floorBlocks = new ArrayList<Block>();
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private HashMap<String, Integer> guestNumbers = new HashMap<String, Integer>();
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private boolean doFireworks = false;
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private boolean doJump = true;
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private final boolean doJump = true;
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private boolean doLightning = false;
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private boolean doFloor = false;
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private int duration, period, radius, sheep;
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private int state = 0; // basically our own tick system
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private float volumeMultiplier;
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private Location partyLocation;
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private DiscoUpdater updater;
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public DiscoParty(Player player) {
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this();
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this.mainPlayer = player;
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this.players.add(player);
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this.player = player;
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this.partyLocation = player.getLocation();
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}
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public DiscoParty() {
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@ -177,15 +179,12 @@ public class DiscoParty {
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return this.sheep;
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}
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public DiscoParty setMainPlayer(Player player) {
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this.mainPlayer = player;
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public DiscoParty setPlayer(Player player) {
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this.player = player;
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this.partyLocation = player.getLocation();
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return this;
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}
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public ArrayList<Player> getPlayers() {
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return players;
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}
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public DiscoParty setDuration(int duration) throws IllegalArgumentException {
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if (duration <= DiscoParty.maxDuration && duration > 0) {
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this.duration = duration;
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@ -245,6 +244,10 @@ public class DiscoParty {
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return this;
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}
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public void setDoFloor(boolean doFloor) {
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this.doFloor = doFloor;
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}
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public DiscoParty setGuestNumber(String key, int n) throws IllegalArgumentException {
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if (getMaxGuestNumbers().containsKey(key.toUpperCase())) {
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if (n <= getMaxGuestNumbers().get(key.toUpperCase()) && n >= 0) { // so that /ds defaults can take 0 as arg
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@ -278,7 +281,7 @@ public class DiscoParty {
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double azimuth = r.nextDouble() * 2 * Math.PI; // radians
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x += rand * Math.cos(azimuth);
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z += rand * Math.sin(azimuth);
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y = this.mainPlayer.getLocation().getY();
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y = partyLocation.getY();
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loc = new Location(world, x, y, z);
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loc.setPitch(r.nextFloat() * 360 - 180);
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@ -290,10 +293,10 @@ public class DiscoParty {
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// Spawn some number of guests next to given player
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void spawnAll(int sheep, int spawnRadius) {
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Location loc;
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World world = mainPlayer.getWorld();
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World world = player.getWorld();
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double x = mainPlayer.getLocation().getX();
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double z = mainPlayer.getLocation().getZ();
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double x = partyLocation.getX();
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double z = partyLocation.getZ();
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for (int i = 0; i < sheep; i++) {
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loc = getRandomSpawnLocation(x, z, world, spawnRadius);
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spawnSheep(world, loc);
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@ -310,16 +313,16 @@ public class DiscoParty {
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}
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}
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loc = mainPlayer.getLocation();
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this.spawnFloor(world, new Location(world, loc.getBlockX(), loc.getBlockY() - 1, loc.getBlockZ()));
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if (doFloor) {
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this.spawnFloor(world, new Location(world, partyLocation.getBlockX(), partyLocation.getBlockY() - 1, partyLocation.getBlockZ()));
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}
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}
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void spawnSheep(World world, Location loc) {
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Sheep newSheep = (Sheep) world.spawnEntity(loc, EntityType.SHEEP);
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//newSheep.setColor(discoColours[(r.nextInt(discoColours.length))]);
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newSheep.setBreed(false); // this prevents breeding - no event listener required
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newSheep.teleport(loc); // teleport is needed to set orientation
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newSheep.setTarget(this.mainPlayer);
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newSheep.teleport(loc); // teleport is needed to set orientation
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getSheepList().add(newSheep);
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getSheepSet().add(newSheep);
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if (doLightning) {
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@ -331,7 +334,8 @@ public class DiscoParty {
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}
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void spawnGuest(World world, Location loc, EntityType type) {
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Entity newGuest = loc.getWorld().spawnEntity(loc, type);
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LivingEntity newGuest = (LivingEntity) loc.getWorld().spawnEntity(loc, type);
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newGuest.setRemoveWhenFarAway(false);
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getGuestList().add(newGuest);
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getGuestSet().add(newGuest);
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if (doLightning) {
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@ -485,16 +489,28 @@ public class DiscoParty {
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}
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void playSounds() {
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for (Player p : players) {
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p.playSound(p.getLocation(), Sound.NOTE_BASS_DRUM, 0.75f, 1.0f);
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if (this.state % 2 == 0) {
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p.playSound(p.getLocation(), Sound.NOTE_SNARE_DRUM, 0.8f, 1.0f);
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}
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if ((this.state + 1) % 8 == 0) {
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p.playSound(p.getLocation(), Sound.NOTE_STICKS, 1.0f, 1.0f);
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}
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/*for (Sheep sheep : this.getSheepList()) {
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sheep.getWorld().playSound(sheep.getLocation(), Sound.NOTE_BASS_DRUM, 0.75f, 1.0f);
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if (this.state % 2 == 0) {
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sheep.getWorld().playSound(sheep.getLocation(), Sound.NOTE_SNARE_DRUM, 0.8f, 1.0f);
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}
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if ((this.state + 1) % 8 == 0) {
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sheep.getWorld().playSound(sheep.getLocation(), Sound.NOTE_STICKS, 1.0f, 1.0f);
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}
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}*/
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partyLocation.getWorld().playSound(partyLocation, Sound.NOTE_BASS_DRUM, volumeMultiplier * 0.75f, 1.0f);
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if (this.state % 2 == 0) {
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partyLocation.getWorld().playSound(partyLocation, Sound.NOTE_SNARE_DRUM, volumeMultiplier * 0.8f, 1.0f);
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}
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if ((this.state + 1) % 8 == 0) {
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partyLocation.getWorld().playSound(partyLocation, Sound.NOTE_STICKS, volumeMultiplier * 1.0f, 1.0f);
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}
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}
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void randomizeFirework(Firework firework) {
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@ -541,16 +557,17 @@ public class DiscoParty {
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void scheduleUpdate() {
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updater = new DiscoUpdater();
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updater.runTaskLater(parent, this.period);
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updater.runTaskLater(plugin, this.period);
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}
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void startDisco() {
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this.volumeMultiplier = Math.max(this.radius / 10, 1.0f);
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this.spawnAll(sheep, radius);
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this.scheduleUpdate();
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parent.getPartyMap().put(this.mainPlayer.getName(), this);
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plugin.getPartyMap().put(this.player.getName(), this);
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// start listening
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this.partyEvents = new PartyEvents(this);
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parent.getServer().getPluginManager().registerEvents(this.partyEvents, this.parent);
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plugin.getServer().getPluginManager().registerEvents(this.partyEvents, this.plugin);
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}
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void stopDisco() {
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@ -560,7 +577,7 @@ public class DiscoParty {
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updater.cancel();
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}
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updater = null;
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parent.getPartyMap().remove(this.mainPlayer.getName());
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plugin.getPartyMap().remove(this.player.getName());
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// stop listening
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HandlerList.unregisterAll(this.partyEvents);
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}
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@ -1,7 +1,7 @@
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name: DiscoSheep
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main: ca.gibstick.discosheep.DiscoSheep
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authors: [Gibstick, RangerMauve]
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version: 1.1.2
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version: 1.2
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commands:
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#ds:
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#description: "Main DiscoSheep command"
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@ -28,6 +28,7 @@ permissions:
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discosheep.party.changeperiod: true
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discosheep.party.spawnguests: true
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discosheep.party.lightning: true
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discosheep.party.dancefloor: true
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discosheep.admin.*:
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description: Suggested permissions for administrators
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default: op
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@ -78,6 +79,9 @@ permissions:
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discosheep.party.lightning:
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description: Allow a player to use lightning for parties
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default: op
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discosheep.party.dancefloor:
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description: Allow a player to spawn a dance floor
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default: op
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# FOR BACKWARDS COMPAT FROM 1.1 TO 1.1.1
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discosheep.party:
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children:
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