more sounds, state change is now twice as fast

This commit is contained in:
Charlie Wang 2013-06-30 18:44:25 -04:00
parent 0ef9406cfe
commit 9d4f65cec9

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@ -33,8 +33,8 @@ public final class DiscoSheep extends JavaPlugin {
// radius for random sheep spawns around player // radius for random sheep spawns around player
private final int sheepSpawnRadius = 5; private final int sheepSpawnRadius = 5;
private final int defaultSheepAmount = 10; private final int defaultSheepAmount = 10;
private final int defaultDuration = 300;// ticks private final int defaultDuration = 300; // ticks for entire party
private final int defaultFrequency = 20;// ticks per state change private final int defaultFrequency = 10; // ticks per state change
private int frequency = 0, duration = 0; private int frequency = 0, duration = 0;
@Override @Override
@ -99,7 +99,8 @@ public final class DiscoSheep extends JavaPlugin {
void playSounds() { void playSounds() {
for(Player player: getPlayers()){ for(Player player: getPlayers()){
player.playSound(player.getLocation(), Sound.BURP, 1.0f, 1.0f); player.playSound(player.getLocation(), Sound.NOTE_BASS_DRUM, 1.0f, 1.0f);
player.playSound(player.getLocation(), Sound.BURP, frequency,(float) Math.random() + 1);
} }
} }