more sounds, state change is now twice as fast
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		| @@ -33,8 +33,8 @@ public final class DiscoSheep extends JavaPlugin { | |||||||
| 	// radius for random sheep spawns around player | 	// radius for random sheep spawns around player | ||||||
| 	private final int sheepSpawnRadius = 5; | 	private final int sheepSpawnRadius = 5; | ||||||
| 	private final int defaultSheepAmount = 10; | 	private final int defaultSheepAmount = 10; | ||||||
| 	private final int defaultDuration = 300;// ticks | 	private final int defaultDuration = 300; // ticks for entire party | ||||||
| 	private final int defaultFrequency = 20;// ticks per state change | 	private final int defaultFrequency = 10; // ticks per state change | ||||||
| 	private int frequency = 0, duration = 0; | 	private int frequency = 0, duration = 0; | ||||||
|  |  | ||||||
| 	@Override | 	@Override | ||||||
| @@ -99,7 +99,8 @@ public final class DiscoSheep extends JavaPlugin { | |||||||
|  |  | ||||||
| 	void playSounds() { | 	void playSounds() { | ||||||
| 		for(Player player: getPlayers()){ | 		for(Player player: getPlayers()){ | ||||||
| 			player.playSound(player.getLocation(), Sound.BURP, 1.0f, 1.0f); | 			player.playSound(player.getLocation(), Sound.NOTE_BASS_DRUM, 1.0f, 1.0f); | ||||||
|  |                         player.playSound(player.getLocation(), Sound.BURP, frequency,(float) Math.random() + 1); | ||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
|   | |||||||
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	 Charlie Wang
					Charlie Wang