added random fireworks

This commit is contained in:
Charlie Wang 2013-07-11 10:16:59 -04:00
parent e4a7eed814
commit a41da1fd45
2 changed files with 103 additions and 7 deletions

View File

@ -7,7 +7,6 @@ package gibstick.bukkit.discosheep;
import org.bukkit.entity.Sheep;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.CreatureSpawnEvent;
import org.bukkit.event.player.PlayerShearEntityEvent;
/**

View File

@ -2,13 +2,19 @@ package gibstick.bukkit.discosheep;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import org.bukkit.Color;
import org.bukkit.DyeColor;
import org.bukkit.Location;
import org.bukkit.Sound;
import org.bukkit.World;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Firework;
import org.bukkit.entity.Player;
import org.bukkit.entity.Sheep;
import org.bukkit.FireworkEffect;
import org.bukkit.FireworkEffect.Builder;
import org.bukkit.inventory.meta.FireworkMeta;
/**
*
@ -18,7 +24,7 @@ public class DiscoParty {
private DiscoSheep ds;
private Player player;
private ArrayList<Sheep> sheepList= new ArrayList<Sheep>();
private ArrayList<Sheep> sheepList = new ArrayList<Sheep>();
private int duration, frequency = 20, numSheep = 5;
private final int defaultDuration = 300; // ticks for entire party
private final int defaultFrequency = 10; // ticks per state change
@ -88,26 +94,117 @@ public class DiscoParty {
// Set a random colour for all sheep in array
void randomizeSheepColour(Sheep sheep) {
sheep.setColor(discoColours[(int) Math.round(Math.random() * (discoColours.length - 1))]);
sheep.setColor(discoColours[(int) Math.round(Math.random() * (discoColours.length - 1))]);
}
private Color getColor(int i) {
Color c = null;
if (i == 1) {
c = Color.AQUA;
}
if (i == 2) {
c = Color.BLACK;
}
if (i == 3) {
c = Color.BLUE;
}
if (i == 4) {
c = Color.FUCHSIA;
}
if (i == 5) {
c = Color.GRAY;
}
if (i == 6) {
c = Color.GREEN;
}
if (i == 7) {
c = Color.LIME;
}
if (i == 8) {
c = Color.MAROON;
}
if (i == 9) {
c = Color.NAVY;
}
if (i == 10) {
c = Color.OLIVE;
}
if (i == 11) {
c = Color.ORANGE;
}
if (i == 12) {
c = Color.PURPLE;
}
if (i == 13) {
c = Color.RED;
}
if (i == 14) {
c = Color.SILVER;
}
if (i == 15) {
c = Color.TEAL;
}
if (i == 16) {
c = Color.WHITE;
}
if (i == 17) {
c = Color.YELLOW;
}
return c;
}
void updateAllSheep() {
for (Sheep sheep: getSheep()) {
for (Sheep sheep : getSheep()) {
randomizeSheepColour(sheep);
if (state % 8 == 0) {
spawnRandomFireworkAtSheep(sheep);
}
}
}
void playSounds() {
player.playSound(player.getLocation(), Sound.NOTE_BASS_DRUM, 1.0f, 1.0f);
if(this.state%2 == 0){
if (this.state % 2 == 0) {
player.playSound(player.getLocation(), Sound.NOTE_SNARE_DRUM, 1.0f, 1.0f);
}
if(this.state%3 == 0){
if (this.state % 4 == 0) {
player.playSound(player.getLocation(), Sound.NOTE_STICKS, 1.0f, 1.0f);
}
player.playSound(player.getLocation(), Sound.BURP, 0.5f, (float) Math.random() + 1);
}
void randomizeFirework(Firework firework) {
Random r = new Random();
Builder effect = FireworkEffect.builder();
FireworkMeta meta = firework.getFireworkMeta();
// construct [1, 3] random colours
int numColours = r.nextInt(3) + 1;
Color[] colourArray = new Color[numColours];
for (int i = 0; i < numColours; i++) {
colourArray[i] = getColor(r.nextInt(17) + 1);
}
// randomize effects
effect.withColor(colourArray);
effect.flicker(r.nextDouble() < 0.5);
effect.trail(r.nextDouble() < 0.5);
effect.with(FireworkEffect.Type.values()[r.nextInt(FireworkEffect.Type.values().length)]);
// set random effect and randomize power
meta.addEffect(effect.build());
meta.setPower(r.nextInt(2));
// apply it to the given firework
firework.setFireworkMeta(meta);
}
void spawnRandomFireworkAtSheep(Sheep sheep) {
Firework firework = (Firework) sheep.getWorld().spawnEntity(sheep.getEyeLocation(), EntityType.FIREWORK);
randomizeFirework(firework);
}
void update() {
if (duration > 0) {
updateAllSheep();