This commit is contained in:
Georgiy 2013-06-30 20:41:23 -04:00
commit aa07123277

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@ -1,138 +1,138 @@
package gibstick.bukkit.discosheep;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.DyeColor;
import org.bukkit.Location;
import org.bukkit.Sound;
import org.bukkit.World;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player;
import org.bukkit.entity.Sheep;
/**
*
* @author Georgiy
*/
public class DiscoParty {
private DiscoSheep ds;
private Player player;
private ArrayList<Sheep> sheepList= new ArrayList<Sheep>();
private int duration, frequency = 20, numSheep = 5;
private final int defaultDuration = 300; // ticks for entire party
private final int defaultFrequency = 10; // ticks per state change
private final int sheepSpawnRadius = 5;
private final int defaultSheepAmount = 10;
private DiscoUpdater updater;
private static final DyeColor[] discoColours = {
DyeColor.RED,
DyeColor.ORANGE,
DyeColor.YELLOW,
DyeColor.GREEN,
DyeColor.BLUE,
DyeColor.LIGHT_BLUE,
DyeColor.PINK,
DyeColor.MAGENTA,
DyeColor.LIME,
DyeColor.CYAN,
DyeColor.PURPLE
};
public DiscoParty(DiscoSheep parent, Player player) {
this.ds = parent;
this.player = player;
}
List<Sheep> getSheep() {
return sheepList;
}
void spawnSheep(World world, Location loc) {
Sheep newSheep = (Sheep) world.spawnEntity(loc, EntityType.SHEEP);
newSheep.setMaxHealth(10000);
newSheep.setHealth(10000);
newSheep.setColor(discoColours[(int) Math.round(Math.random() * (discoColours.length - 1))]);
getSheep().add(newSheep);
}
// Spawn some number of sheep next to given player
void spawnSheep(int num) {
Location loc;
World world = player.getWorld();
for (int i = 0; i < num; i++) {
double x, y, z;
// random x and z coordinates within a 5 block radius
// safe y-coordinate
x = -sheepSpawnRadius + (Math.random() * ((sheepSpawnRadius * 2) + 1)) + player.getLocation().getX();
z = -sheepSpawnRadius + (Math.random() * ((sheepSpawnRadius * 2) + 1)) + player.getLocation().getZ();
y = world.getHighestBlockYAt((int) x, (int) z);
loc = new Location(world, x, y, z);
spawnSheep(world, loc);
}
}
// Mark all sheep in the sheep array for removal, then clear the array
void removeAllSheep() {
for (Sheep sheep : getSheep()) {
sheep.setHealth(0);
sheep.remove();
}
getSheep().clear();
}
// Set a random colour for all sheep in array
void randomizeSheepColours() {
for (Sheep sheep : getSheep()) {
sheep.setColor(discoColours[(int) Math.round(Math.random() * (discoColours.length - 1))]);
}
}
void playSounds() {
player.playSound(player.getLocation(), Sound.NOTE_BASS_DRUM, 1.0f, 1.0f);
player.playSound(player.getLocation(), Sound.BURP, frequency, (float) Math.random() + 1);
}
void update() {
if (duration > 0) {
randomizeSheepColours();
playSounds();
duration -= frequency;
this.scheduleUpdate();
} else {
this.stopDisco();
}
}
void scheduleUpdate() {
updater = new DiscoUpdater(this);
updater.runTaskLater(ds, this.frequency);
}
void startDisco(int duration) {
if (this.duration > 0) {
stopDisco();
}
this.spawnSheep(this.defaultSheepAmount);
this.frequency = this.defaultFrequency;
this.duration = this.defaultDuration;
this.scheduleUpdate();
ds.getPartyMap().put(this.player.getName(), this);
}
void startDisco() {
this.startDisco(this.defaultDuration);
}
void stopDisco() {
removeAllSheep();
this.duration = 0;
if (updater != null) {
updater.cancel();
}
updater = null;
ds.getParties().remove(this.player.getName());
}
}
package gibstick.bukkit.discosheep;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.DyeColor;
import org.bukkit.Location;
import org.bukkit.Sound;
import org.bukkit.World;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player;
import org.bukkit.entity.Sheep;
/**
*
* @author Georgiy
*/
public class DiscoParty {
private DiscoSheep ds;
private Player player;
private ArrayList<Sheep> sheepList= new ArrayList<Sheep>();
private int duration, frequency = 20, numSheep = 5;
private final int defaultDuration = 300; // ticks for entire party
private final int defaultFrequency = 10; // ticks per state change
private final int sheepSpawnRadius = 5;
private final int defaultSheepAmount = 10;
private DiscoUpdater updater;
private static final DyeColor[] discoColours = {
DyeColor.RED,
DyeColor.ORANGE,
DyeColor.YELLOW,
DyeColor.GREEN,
DyeColor.BLUE,
DyeColor.LIGHT_BLUE,
DyeColor.PINK,
DyeColor.MAGENTA,
DyeColor.LIME,
DyeColor.CYAN,
DyeColor.PURPLE
};
public DiscoParty(DiscoSheep parent, Player player) {
this.ds = parent;
this.player = player;
}
List<Sheep> getSheep() {
return sheepList;
}
void spawnSheep(World world, Location loc) {
Sheep newSheep = (Sheep) world.spawnEntity(loc, EntityType.SHEEP);
newSheep.setMaxHealth(10000);
newSheep.setHealth(10000);
newSheep.setColor(discoColours[(int) Math.round(Math.random() * (discoColours.length - 1))]);
getSheep().add(newSheep);
}
// Spawn some number of sheep next to given player
void spawnSheep(int num) {
Location loc;
World world = player.getWorld();
for (int i = 0; i < num; i++) {
double x, y, z;
// random x and z coordinates within a 5 block radius
// safe y-coordinate
x = -sheepSpawnRadius + (Math.random() * ((sheepSpawnRadius * 2) + 1)) + player.getLocation().getX();
z = -sheepSpawnRadius + (Math.random() * ((sheepSpawnRadius * 2) + 1)) + player.getLocation().getZ();
y = world.getHighestBlockYAt((int) x, (int) z);
loc = new Location(world, x, y, z);
spawnSheep(world, loc);
}
}
// Mark all sheep in the sheep array for removal, then clear the array
void removeAllSheep() {
for (Sheep sheep : getSheep()) {
sheep.setHealth(0);
sheep.remove();
}
getSheep().clear();
}
// Set a random colour for all sheep in array
void randomizeSheepColours() {
for (Sheep sheep : getSheep()) {
sheep.setColor(discoColours[(int) Math.round(Math.random() * (discoColours.length - 1))]);
}
}
void playSounds() {
player.playSound(player.getLocation(), Sound.NOTE_BASS_DRUM, 1.0f, 1.0f);
player.playSound(player.getLocation(), Sound.BURP, frequency, (float) Math.random() + 1);
}
void update() {
if (duration > 0) {
randomizeSheepColours();
playSounds();
duration -= frequency;
this.scheduleUpdate();
} else {
this.stopDisco();
}
}
void scheduleUpdate() {
updater = new DiscoUpdater(this);
updater.runTaskLater(ds, this.frequency);
}
void startDisco(int duration) {
if (this.duration > 0) {
stopDisco();
}
this.spawnSheep(this.defaultSheepAmount);
this.frequency = this.defaultFrequency;
this.duration = this.defaultDuration;
this.scheduleUpdate();
ds.getPartyMap().put(this.player.getName(), this);
}
void startDisco() {
this.startDisco(this.defaultDuration);
}
void stopDisco() {
removeAllSheep();
this.duration = 0;
if (updater != null) {
updater.cancel();
}
updater = null;
ds.getParties().remove(this.player.getName());
}
}