Renamed cycleSheepColours to randomizeSheepColours, and implemented it using a lookup table of accetable disco colours
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@ -1,6 +1,8 @@
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package gibstick.bukkit.discosheep;
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import java.util.ArrayList;
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import java.util.Random;
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import org.bukkit.DyeColor;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.entity.EntityType;
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@ -12,6 +14,19 @@ import org.bukkit.plugin.java.JavaPlugin;
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public final class DiscoSheep extends JavaPlugin {
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private ArrayList<Sheep> sheepArray = new ArrayList<Sheep>();
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private static final DyeColor[] discoColours = {
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DyeColor.RED,
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DyeColor.ORANGE,
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DyeColor.YELLOW,
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DyeColor.GREEN,
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DyeColor.BLUE,
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DyeColor.LIGHT_BLUE,
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DyeColor.PINK,
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DyeColor.MAGENTA,
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DyeColor.LIME,
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DyeColor.CYAN,
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DyeColor.PURPLE
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}; // array of accetable disco colours (order not important)
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private DiscoUpdater updater = new DiscoUpdater(this);
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// radius for random sheep spawns around player
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private static int sheepSpawnRadius = 5;
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@ -59,10 +74,10 @@ public final class DiscoSheep extends JavaPlugin {
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sheepArray.clear();
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}
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// Cycle colours of all sheep in the array
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void cycleSheepColours() {
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// Set a random colour for all sheep in array
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void randomizeSheepColours() {
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for (int i = 0; i < sheepArray.size(); i++) {
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//sheepArray.get(i) something something
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sheepArray.get(i).setColor(discoColours[(int)Math.random() * discoColours.length]);
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}
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}
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@ -27,7 +27,7 @@ public class DiscoUpdater extends BukkitRunnable {
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@Override
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public void run() {
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if (duration > 0) {
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parent.cycleSheepColours();
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parent.randomizeSheepColours();
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parent.playSounds();
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duration -= frequency;
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parent.scheduleUpdate();
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