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@ -1,97 +1,97 @@
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package gibstick.bukkit.discosheep;
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import java.util.ArrayList;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.bukkit.entity.Sheep;
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import org.bukkit.Location;
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import org.bukkit.entity.EntityType;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.plugin.Plugin;
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public final class DiscoSheep extends JavaPlugin {
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private ArrayList<Sheep> sheepArray = new ArrayList<>();
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private DiscoUpdater updater = new DiscoUpdater(this);
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// radius for random sheep spawns around player
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private static int sheepSpawnRadius = 5;
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@Override
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public void onEnable() {
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getCommand("ds").setExecutor(new DiscoSheepCommandExecutor(this));
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}
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@Override
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public void onDisable() {
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// Watashi Wa Kawaii, Ne?
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}
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void spawnSheep(World world, Location loc) {
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Sheep newSheep = (Sheep) world.spawnEntity(loc, EntityType.SHEEP);
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newSheep.setMaxHealth(10000);
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newSheep.setHealth(10000);
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sheepArray.add(newSheep);
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}
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// Spawn some number of sheep next to given player
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void spawnSheep(Player player, int num) {
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Location loc;
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World world = player.getWorld();
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for (int i = 0; i < num; i++) {
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double x, y, z;
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// random x and z coordinates within a 5 block radius
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// safe y-coordinate
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x = -sheepSpawnRadius + (Math.random() * ((sheepSpawnRadius * 2) + 1)) + player.getLocation().getX();
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z = -sheepSpawnRadius + (Math.random() * ((sheepSpawnRadius * 2) + 1)) + player.getLocation().getZ();
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y = world.getHighestBlockYAt((int) x, (int) z);
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loc = new Location(world, x, y, z);
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spawnSheep(world, loc);
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}
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}
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// Mark all sheep in the sheep array for removal
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void removeAllSheep() {
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for (int i = 0; i < sheepArray.size(); i++) {
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sheepArray.get(i).remove();
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}
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sheepArray.clear();
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}
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// Cycle colours of all sheep in the array
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void cycleSheepColours() {
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for (int i = 0; i < sheepArray.size(); i++) {
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//sheepArray.get(i) something something
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}
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}
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void playSounds() {
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// TODO: generate list of players to send sounds to
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}
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void playSounds(Player player) {
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//TODO: Add sound playing here
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}
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// Called after discosheep is stopped
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void cleanUp() {
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removeAllSheep();
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}
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void scheduleUpdate() {
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updater.runTaskLater((Plugin) updater, updater.frequency);
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}
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void startDisco(int frequency, int duration) {
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updater.start(frequency, duration);
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}
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void startDisco() {
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this.startDisco();
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}
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void stopDisco() {
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updater.stop();
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}
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}
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package gibstick.bukkit.discosheep;
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import java.util.ArrayList;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.bukkit.entity.Sheep;
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import org.bukkit.Location;
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import org.bukkit.entity.EntityType;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.plugin.Plugin;
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public final class DiscoSheep extends JavaPlugin {
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private ArrayList<Sheep> sheepArray = new ArrayList<>();
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private DiscoUpdater updater = new DiscoUpdater(this);
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// radius for random sheep spawns around player
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private static int sheepSpawnRadius = 5;
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@Override
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public void onEnable() {
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getCommand("ds").setExecutor(new DiscoSheepCommandExecutor(this));
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}
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@Override
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public void onDisable() {
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// Watashi Wa Kawaii, Ne?
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}
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void spawnSheep(World world, Location loc) {
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Sheep newSheep = (Sheep) world.spawnEntity(loc, EntityType.SHEEP);
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newSheep.setMaxHealth(10000);
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newSheep.setHealth(10000);
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sheepArray.add(newSheep);
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}
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// Spawn some number of sheep next to given player
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void spawnSheep(Player player, int num) {
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Location loc;
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World world = player.getWorld();
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for (int i = 0; i < num; i++) {
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double x, y, z;
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// random x and z coordinates within a 5 block radius
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// safe y-coordinate
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x = -sheepSpawnRadius + (Math.random() * ((sheepSpawnRadius * 2) + 1)) + player.getLocation().getX();
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z = -sheepSpawnRadius + (Math.random() * ((sheepSpawnRadius * 2) + 1)) + player.getLocation().getZ();
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y = world.getHighestBlockYAt((int) x, (int) z);
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loc = new Location(world, x, y, z);
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spawnSheep(world, loc);
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}
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}
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// Mark all sheep in the sheep array for removal
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void removeAllSheep() {
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for (int i = 0; i < sheepArray.size(); i++) {
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sheepArray.get(i).remove();
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}
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sheepArray.clear();
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}
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// Cycle colours of all sheep in the array
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void cycleSheepColours() {
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for (int i = 0; i < sheepArray.size(); i++) {
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//sheepArray.get(i) something something
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}
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}
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void playSounds() {
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// TODO: generate list of players to send sounds to
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}
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void playSounds(Player player) {
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//TODO: Add sound playing here
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}
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// Called after discosheep is stopped
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void cleanUp() {
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removeAllSheep();
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}
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void scheduleUpdate() {
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updater.runTaskLater((Plugin) updater, updater.frequency);
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}
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void startDisco(int frequency, int duration) {
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updater.start(frequency, duration);
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}
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void startDisco() {
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this.startDisco();
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}
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void stopDisco() {
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updater.stop();
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}
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}
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@ -1,22 +1,22 @@
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package gibstick.bukkit.DiscoSheep;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.CommandExecutor;
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public class DiscoSheepCommandExecutor implements CommandExecutor {
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private DiscoSheep plugin;
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public DiscoSheepCommandExecutor(DiscoSheep plugin) {
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this.plugin = plugin;
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}
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@Override
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public boolean onCommand(CommandSender sender, Command cmd, String label, String[] args) {
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return true;
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}
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}
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package gibstick.bukkit.discosheep;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.CommandExecutor;
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public class DiscoSheepCommandExecutor implements CommandExecutor {
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private DiscoSheep parent;
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public DiscoSheepCommandExecutor(DiscoSheep parent) {
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this.parent = parent;
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}
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@Override
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public boolean onCommand(CommandSender sender, Command cmd, String label, String[] args) {
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return true;
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}
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}
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package gibstick.bukkit.discosheep;
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import gibstick.bukkit.DiscoSheep.DiscoSheep;
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import org.bukkit.scheduler.BukkitRunnable;
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public class DiscoUpdater extends BukkitRunnable {
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name: DiscoSheep
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main: gibstick.bukkit.DiscoSheep.DiscoSheep
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version: 0.5
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version: 0.6
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