Removed utility method to remove stacked entities (as Paper API now provides a way to teleport entities riding other entities)
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@ -1,49 +0,0 @@
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package fr.pandacube.lib.paper.util;
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import org.bukkit.Location;
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import org.bukkit.entity.Entity;
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/**
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* Utility class to handle stacks of entities. A stack an entity is when an entity is mounting onto another one.
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* For instance, a player mounting a horse. We also say that the horse is the vehicle of the player.
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*/
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public class EntityStackUtil {
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/**
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* Teleport a stack of entity, all at once.
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*
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* @param e An entity that is part of the stack to teleport.
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* @param l The location where to send the entity stack.
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* @deprecated This method has not been tested since a long time ago.
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*/
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@Deprecated
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public static void teleportStack(Entity e, Location l) {
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// on se place sur l'entité tout en bas de la pile
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Entity entTemp = e;
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while (entTemp.getVehicle() != null)
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entTemp = entTemp.getVehicle();
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/* La possibilité d'avoir plusieurs passagers sur une entité rend le code
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* commenté qui suit invalide. On le remplace temporairement (voire
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* définitivement si ça suffit) par le code encore en dessous
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List<Entity> stack = new ArrayList<>();
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do {
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stack.add(entTemp);
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entTemp = entTemp.getPassenger();
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} while (entTemp != null);
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if (stack.size() == 1) {
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stack.get(0).teleport(l);
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return;
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}
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stack.get(0).eject();
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stack.get(0).teleport(l);
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stack.get(0).setPassenger(stack.get(1));
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*/
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entTemp.teleport(l); // entTemp est l'entité le plus en bas de la "pile" d'entité
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}
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}
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