Trying to fix the post command registration process
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@ -19,7 +19,6 @@ import fr.pandacube.lib.paper.reflect.wrapper.minecraft.commands.Vec3Argument;
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import fr.pandacube.lib.paper.reflect.wrapper.paper.commands.BukkitCommandNode;
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import fr.pandacube.lib.paper.reflect.wrapper.paper.commands.PaperBrigadier;
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import fr.pandacube.lib.paper.reflect.wrapper.paper.commands.PluginCommandNode;
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import fr.pandacube.lib.paper.util.BukkitEvent;
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import fr.pandacube.lib.players.standalone.AbstractOffPlayer;
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import fr.pandacube.lib.players.standalone.AbstractOnlinePlayer;
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import fr.pandacube.lib.players.standalone.AbstractPlayerManager;
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@ -35,7 +34,6 @@ import org.bukkit.command.ConsoleCommandSender;
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import org.bukkit.command.PluginCommand;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Listener;
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import org.bukkit.event.server.ServerLoadEvent;
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import org.bukkit.plugin.Plugin;
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import org.bukkit.util.Vector;
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@ -180,7 +178,7 @@ public abstract class PaperBrigadierCommand extends BrigadierCommand<CommandSour
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});
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BukkitEvent.register(ServerLoadEvent.class, event -> {
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Bukkit.getServer().getScheduler().runTask(plugin, () -> {
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if (vanillaPaperDispatcher == null)
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return;
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