More translations!
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@ -182,7 +182,7 @@ public final class UserConnection implements ProxiedPlayer
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}
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if ( pendingConnects.contains( target ) )
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{
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sendMessage( ChatColor.RED + "Already connecting to this server!" );
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sendMessage( bungee.getTranslation( "already_connecting" ) );
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return;
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}
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@ -50,7 +50,7 @@ public class DownstreamBridge extends PacketHandler
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{
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server.setObsolete( true );
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con.connectNow( def );
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con.sendMessage( ChatColor.RED + "The server you were previously on went down, you have been connected to the lobby" );
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con.sendMessage( bungee.getTranslation( "server_went_down" ) );
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} else
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{
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con.disconnect( Util.exception( t ) );
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@ -1,5 +1,6 @@
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alert: \u00a78[\u00a74Alert\u00a78]\u00a7r
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already_connected: You are already connected to the server
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already_connecting: \u00a7cAlready connecting to this server!
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connect_kick: \u00a7cKicked whilst connecting to
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current_server: \u00a76You are currently connected to
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fallback_kick: \u00a7cCould not connect to default server, please try again later:
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@ -15,4 +16,5 @@ proxy_full: Server is full
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restart: [Proxy] Proxy restarting.
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server_kick: [Kicked]
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server_list: \u00a76You may connect to the following servers at this time:
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server_went_down: \u00a7cThe server you were previously on went down, you have been connected to the lobby
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total_players: Total players online:
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