md_5
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b25c81daf3
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Update to latest netty, fix event bus bug, comment and rework PacketDecoder to new netty for better performance
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2013-05-14 18:32:30 +10:00 |
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md_5
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c465eca03b
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Just escape utf chars
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2013-05-12 22:01:42 +10:00 |
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md_5
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beb0bf9836
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Fu*** offline mode users
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2013-05-12 16:09:21 +10:00 |
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md_5
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688c42219c
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Actually translate message
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2013-05-12 15:55:51 +10:00 |
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md_5
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1ea53f01aa
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Add a series of new translations
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2013-05-12 13:40:43 +10:00 |
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md_5
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202dab5c98
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Add texture pack API
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2013-05-12 09:28:36 +10:00 |
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md_5
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49ea7f908f
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Add server switch event
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2013-05-12 09:15:17 +10:00 |
|
Harry
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9d3bddedb6
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Return if command should not be executed to avoid exceptions and unnecessary messages to the player.
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2013-05-06 07:22:56 +10:00 |
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md_5
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332bdaaec0
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Refactor forge support - closes #318
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2013-05-05 08:31:44 +10:00 |
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md_5
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904a1bfaa3
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*register channels. This fixes plugins being broke
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2013-05-04 10:20:53 +10:00 |
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md_5
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5eb7a6eba7
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Fix forge support - closes #312
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2013-05-04 09:40:10 +10:00 |
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md_5
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8e262cf428
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Close issue #311 - exception feedback on server connector
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2013-05-04 09:28:28 +10:00 |
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md_5
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125df5c22d
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Add SQLite driver for future use
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2013-05-03 21:25:47 +10:00 |
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md_5
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7b631092f5
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Add experimental Forge support. This may cause issues when using Vanilla clients etc, so caution is advised. Please visit GitHub to report any issues you encounter. Thanks @LexManos for providing the basis for this implementation.
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2013-05-03 21:21:55 +10:00 |
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md_5
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d3c1339cc9
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Make sure we write out custom login packets
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2013-05-03 20:36:55 +10:00 |
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md_5
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679bf2fca9
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Synchronize on pending packet queue, add forge/no forge constructor argument to login packet, and don't send channel registers twice
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2013-05-03 20:29:36 +10:00 |
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md_5
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7436621481
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Refactor encryption to be two step like vanilla. Thanks @LexManos for pointing this out.
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2013-05-03 19:35:00 +10:00 |
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md_5
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6236cff658
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Refactor encrypt util class in preparation for forge support.
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2013-05-03 19:10:54 +10:00 |
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md_5
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6b504d9160
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Use faster collections for the various tab lists.
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2013-05-03 18:20:10 +10:00 |
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md_5
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d1124ca70b
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Cleanup imports
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2013-05-03 14:39:25 +10:00 |
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md_5
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779582d441
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Use multimap in scheduler
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2013-05-03 14:33:04 +10:00 |
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Zach Bruggeman
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30b2e5008b
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Add ResourceBundle localization
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2013-05-03 14:22:12 +10:00 |
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md_5
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140830efe0
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Close #300 - cleaner disconnects when server is full
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2013-05-03 14:16:48 +10:00 |
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md_5
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5f8e76c61c
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Revert "ConcurrentHashMap is junk - lets stick to standard unless issues arise."
This reverts commit 5d1a2c59a7 and closes #304
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2013-05-03 14:15:23 +10:00 |
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md_5
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b7511abfda
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Update to 1.5.2, closes #302
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2013-05-02 07:32:45 +10:00 |
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md_5
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09d04c34cb
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Increase thread pool timeout to try and reduce churn
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2013-04-30 11:32:29 +10:00 |
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md_5
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3682e8ba3a
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Catch throwable not exception for enabling plugins
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2013-04-28 17:45:25 +10:00 |
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md_5
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50f8bd2eb0
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Finish encapsulating all userconnection fields
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2013-04-28 11:36:36 +10:00 |
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md_5
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ff32764f9a
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Encapsulate ping fields
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2013-04-28 11:19:19 +10:00 |
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md_5
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a1f928b210
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Don't expose the channel
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2013-04-28 10:45:20 +10:00 |
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md_5
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5bf616dc4d
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Forgot that mutex
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2013-04-28 10:41:03 +10:00 |
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md_5
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0d7759f50b
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Eeek, name should be constant!
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2013-04-28 10:39:41 +10:00 |
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md_5
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824bdc5491
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Refactor permissions to be lock free, and clean up duplicate references
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2013-04-28 10:37:18 +10:00 |
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md_5
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ebff48ff86
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Remove remnants of forge in initial handler
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2013-04-28 10:27:13 +10:00 |
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md_5
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6efba44e5a
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Cleanup userconnection constructor
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2013-04-28 10:26:26 +10:00 |
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md_5
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9f8ad518e8
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Don't use trove sets
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2013-04-28 10:21:15 +10:00 |
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md_5
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ca5db43f70
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Don't spew error about long usernames, just disconnect
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2013-04-28 10:07:23 +10:00 |
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md_5
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49a22f188f
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Alert when we cannot bind
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2013-04-28 09:42:38 +10:00 |
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md_5
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ce7c095243
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Make ReusableChannelPromise less hacky
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2013-04-28 08:53:14 +10:00 |
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md_5
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cbb08ec58b
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Duh, of course connect isn't called, because we are already connected!
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2013-04-27 22:52:02 +10:00 |
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md_5
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349949d154
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@normanmaurer, @trustin in relation to netty/1317 can we consider this a motion to allow channel.write(Object,null), I think it is a very good idea and cannot see it breaking any existing functionality at all.
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2013-04-27 22:24:57 +10:00 |
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md_5
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92e7faa346
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Stab at closing #285, /send current issues
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2013-04-27 18:34:43 +10:00 |
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md_5
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6b21fdaaea
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Refactor packet writes into their own channel handler class.
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2013-04-27 18:29:12 +10:00 |
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md_5
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fa9dd7e27f
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Synchronize yaml save to close #286, crash on end
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2013-04-27 18:17:40 +10:00 |
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md_5
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f44cf6c8e9
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Move some bootstrapping to the connected method, #267
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2013-04-27 12:27:40 +10:00 |
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md_5
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6bf9df31f5
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Fix async/login event
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2013-04-27 12:25:03 +10:00 |
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md_5
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c08764990d
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Bigger logs, with rotation!
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2013-04-26 20:23:16 +10:00 |
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md_5
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a82e6f3eea
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Use new servers
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2013-04-26 17:48:32 +10:00 |
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md_5
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26cee397e6
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Only alow config reloads to ADD servers.
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2013-04-26 17:31:44 +10:00 |
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md_5
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dc6835c21b
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Add reason when default server is not defined
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2013-04-26 17:23:04 +10:00 |
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md_5
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be30c8b89a
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Rename tab list classes
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2013-04-26 17:20:03 +10:00 |
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md_5
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70e10c382e
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Properly interface ServerInfo class.
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2013-04-26 17:13:00 +10:00 |
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md_5
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93ea108acb
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Complete issue #190 - unthread the login event for maximum efficiency.
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2013-04-26 17:00:09 +10:00 |
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md_5
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a63739277b
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Remove depreceated register methods.
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2013-04-26 16:49:37 +10:00 |
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md-5
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112d543c2a
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bump date
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2013-04-26 11:50:20 +10:00 |
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md_5
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e540626a28
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Rewrite only arrows and rods. Closes #270
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2013-04-20 09:46:23 +10:00 |
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md_5
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a38b3ce9f2
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Try removing connections via string key and direct map access. Closes issue #267
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2013-04-14 18:51:33 +10:00 |
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md_5
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c615b2362f
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Revert "Case shouldn't really matter for groups and permissions"
This reverts commit a67d4a1697 .
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2013-04-14 11:57:50 +10:00 |
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md_5
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5620c4679d
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Fix issue #262 and put all scoreboard bugs to bed
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2013-04-14 09:33:36 +10:00 |
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md_5
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a9ad4889f7
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Revert "Bungee join / part messages"
This reverts commit 7108bd4deb .
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2013-04-13 18:28:11 +10:00 |
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md_5
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7108bd4deb
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Bungee join / part messages
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2013-04-13 18:17:08 +10:00 |
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md_5
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ac1119bef8
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Move pending connects check
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2013-04-13 11:51:34 +10:00 |
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md_5
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dac259933b
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Add pending connects for bad plugin message based connects
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2013-04-13 09:49:08 +10:00 |
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md_5
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a57ae83d62
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Return from method when we can't connect
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2013-04-13 09:46:21 +10:00 |
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md_5
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a00c91c03a
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Fix users showing as disconnected on global ping list
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2013-04-13 09:37:56 +10:00 |
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md_5
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a67d4a1697
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Case shouldn't really matter for groups and permissions
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2013-04-12 19:41:20 +10:00 |
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md_5
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b87fff2614
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Fix users being disconnected without the event q_q
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2013-04-12 12:43:17 +10:00 |
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md_5
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0c144c38db
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Fix issue #251 - hidden servers in list command
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2013-04-12 12:40:36 +10:00 |
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md_5
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5592f81e97
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Proper equals on servers
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2013-04-12 08:22:17 +10:00 |
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md_5
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5d1a2c59a7
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ConcurrentHashMap is junk - lets stick to standard unless issues arise.
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2013-04-11 20:32:49 +10:00 |
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md_5
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88c99f071e
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Reduce ram usage by ~65kb / player. See #229
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2013-04-11 20:30:07 +10:00 |
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md_5
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19c3c23b86
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Reformat all code
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2013-04-11 20:26:55 +10:00 |
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Björn Teichmann
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5dfe83cf6d
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add fallback_server so we can still have a different default server on first join
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2013-04-11 20:23:30 +10:00 |
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Robin Lambertz
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8cac038a07
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Fix LoginEvent not being called.
If the server is in offline mode, the LoginEvent should be called.
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2013-04-10 14:47:57 +02:00 |
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Robin Lambertz
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f935f93d98
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Fix two small typos.
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2013-04-09 01:18:00 +01:00 |
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Robin Lambertz
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e5c457df04
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Add new Team instances to the list of teams.
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2013-04-09 02:10:41 +02:00 |
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weaondara
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6e9cdb2e20
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send message to player if target is current server
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2013-04-04 18:44:46 +03:00 |
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weaondara
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d900a5eae7
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setDisplayName bug fix
first remove
then change and add again
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2013-04-02 12:18:43 +03:00 |
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weaondara
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68712ab854
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check the player's server before really connecting
otherwise the player will be kicked with the message "Logged in from another location" if the target server is the current server
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2013-04-02 02:13:29 +03:00 |
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weaondara
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88a52bc4e9
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set displayName in function setDisplayName
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2013-03-31 16:25:53 +03:00 |
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weaondara
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d684f5de69
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added permission in constructor
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2013-03-31 12:36:21 +03:00 |
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md_5
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5de8ac89e5
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Remove any scores before updating - see #238
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2013-03-29 08:08:13 +11:00 |
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md_5
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8707995503
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Nullcheck getServer on failed reconnect handler to account for failings on first connect
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2013-03-28 22:24:56 +11:00 |
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md_5
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caea1e3fa5
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Set server as obsolete when kicked.
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2013-03-28 19:53:04 +11:00 |
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md_5
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acbf6d3137
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Add current server check to failed listener too
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2013-03-26 18:12:28 +11:00 |
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md_5
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3a3fb27d9a
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Fixx issue #228 and #188 - CSV classes and ALL target for player list
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2013-03-26 17:53:36 +11:00 |
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md-5
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e506957d38
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Fix current server check - #216
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2013-03-26 11:50:36 +11:00 |
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md_5
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8003dc50c4
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Fix #227 - don't colour first name on list
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2013-03-25 19:25:06 +11:00 |
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md_5
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cf4846baa9
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Add issue #221 - permission check event
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2013-03-24 16:29:45 +11:00 |
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md_5
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6881597692
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Fix issue #156 - actually register packet for reading
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2013-03-24 11:53:07 +11:00 |
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md_5
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0ffb557557
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Try my artistic vision on the list command.
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2013-03-24 11:44:30 +11:00 |
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md_5
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5f7ecf9d3b
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Fix issue #213 - servers crashing clients.
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2013-03-24 11:39:14 +11:00 |
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md_5
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e07f1e603a
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Lowercase forced server checks - #223
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2013-03-24 11:02:24 +11:00 |
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md_5
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430b5ff392
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Bump expirary date back to 26/4/2013
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2013-03-24 09:00:32 +11:00 |
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md_5
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81fe547a7c
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Server admins see stack trace and die. See #225
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2013-03-24 08:41:25 +11:00 |
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md_5
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04fb1df3e1
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Don't null out scores after objectives.
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2013-03-23 20:58:21 +11:00 |
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md_5
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73aaf58009
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Try and make the client not crash when switching teams. @lazertester
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2013-03-23 20:49:47 +11:00 |
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md_5
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c97f113497
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Add team packet.
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2013-03-23 20:32:37 +11:00 |
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md_5
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14fcb90395
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Fire server kick for logins too
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2013-03-23 19:38:00 +11:00 |
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md_5
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39009d8c96
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Check players have a server before sending
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2013-03-23 13:45:22 +11:00 |
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